196 chapter 5 ■ Texture Painting
Figure 5.64 The Front view keyframe set
You can save SpotLights for later use by clicking File → SpotLight → Save SpotLight
or using the Texture → Save SpotLight button. SpotLights will save all your loaded textures
at the maximum resolution. This allows you to keep all your favorite texture sources in one
easy-to-access file. For example, you can create and save SpotLights for human skin, fur,
reptiles, or rocks and have each ready when the project demands it.
Polypaint with HD
Using polypaint with HD allows you to completely overcome the texture resolution limita-
tions in previous versions of ZBrush. With billions of HD polygons available for polypaint,
you’ll find extremely high-resolution texture maps simple to create in ZBrush. If you have
HD subdivision levels on your ZTool, ZBrush will include any color or sculpting detail
found on the HD levels in the extracted maps.
The process used to paint into HD subdivision levels is the same as that described in
Chapter 4 for sculpting details in HD levels. HD color and geometry can be rendered directly
inside ZBrush or exported into high-resolution maps for rendering in other software. To tex-
ture paint into HD, follow these steps:
- Load the superAverageMan ZTool from the Lightbox and enter Edit mode.
- Step up to the highest subdivision level. To add HD subdivisions, select Tool → HD
Geometry and click the Divide HD button. At the top of the screen you will see a notice
telling you how many polygons are available. While you can divide into the billions, try
to remember that the higher you divide here, the smaller your working area will be. - Hold your mouse over the area you want to paint and press the A key. ZBrush will
isolate a radial region consisting of the maximum number of HD polygons the system
can display. This number is set by ZBrush on install to an ideal value based on your
system resources.