198 chapter 5 ■ Texture Painting
To extract the polypaint to a single texture map, follow these steps:
- Make sure you have UVs assigned to the mesh at the lowest subdivision level. Step to
the highest standard subdivision level and make sure the HD Subdivision Level slider
is all the way up (Figure 5.67). - Press Tool → Texture Map → New From Polypaint. This will create a U V color map
with the HD color resolution. This will create a single map based on the UV coordinates
within 0 to 1 on your model. This method is the simplest and the one most often used.
If you have multiple UV regions and you want a color map for each one, you will need
to use another approach. The benefit of multiple UV regions is discussed and demonstrated in
Chapter 9. Suffice it to say it offers extremely high quality by breaking your color maps up into
multiple high-resolution maps for a single figure. See the DVD for a video on this process.
UV Master Plug-in
UV Master is a new plug-in for ZBrush that helps users create and lay out UVs that are fast, effi-
cient, and human readable all from within ZBrush and often with just a single button click. The
plug-in is available from http://www.pixologic.com. Install the plug-in by placing the ZSC file and data
folder in the Pixologic\ZBrush4\ZStartup\ZPlugs folder. Place the UVMaster_checkers folder
in Pixologic\ZBrush4\ZTextures so it is accessible in Lightbox. Restart ZBrush and the UV
Master plug-in will be found under the ZPlugin menu.
- To create UVs for a model, simply load the ZTool for which you want to generate UV
coordinates (Figure 5.68).
Figure 5.67 Set
the standard and
HD subdivisions
to the top level.
Figure 5.68 Load the ZTool you want to create UVs for. The UV Master plug-in menu is open on the right side of the screen.