ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

202 chapter 5 ■ Texture Painting



  1. Select Density under Control Painting. Click the x3 button to specify the painted
    areas to get three times more texture space than the unpainted areas. When you have
    painted in the head and ears, click Unwrap. In Figure 5.74 you can see the modified
    face on the right. Notice how much denser the UV space is for the head. This will
    allow for more texture detail to come across in the map.

  2. When the UVs are completed, click Copy UV and then select the original ZTool and
    click Paste UV. This will transfer the UVs to the original werewolf ZTool.
    Congratulations. You have now completed the exercise on UV Master. You will find
    that UV Master is an incredibly powerful plug-in that frees artists to take advantage of
    human-readable UV layout while harnessing the speed and power of an automated process.
    Although this concludes this chapter on painting in ZBrush, there are many more top-
    ics and approaches to cover. I encourage you to check the video exercises on the DVD for
    more information on texturing in ZBrush.


Figure 5.73 The density of UV space is low for the face.

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