ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
■ Building a ZSphere Biped 215


  1. Add a sphere just below the elbow; this will serve as the forearm mass. The elbow
    transition can be further sharpened by adding another sphere between the forearm
    sphere just created and the elbow sphere (Figure 6.27).
    That completes the body for the figure. Your ZSphere chain and mesh should look like
    the one shown in Figure 6.28.


Straight


Curved

Figure 6.23 Adding a ZSphere to
give a more natural curve to the calf

Figure 6.24 You can improve the knee joint by
adding one more sphere between the knee and calf.

Figure 6.25 Using ZSpheres to refine the shape of the
upper arm


Figure 6.26 Sharpen the transition from the upper arm to
the elbow with an extra ZSphere.

Figure 6.27 An extra ZSphere below the elbow, and
another between the elbow and forearm joint, will further
define the transition between the upper and lower arm.

Figure 6.28 The ZSphere chain as it appears so far

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