ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
■ Moving and Posing Figures with Transpose 233

Figure 7.12 The legs rotated with Symmetry on


  1. Let’s add a forearm twist. Mask down to the
    elbow and draw an action line from the elbow
    to the wrist. Click in the wrist endpoint, then
    Alt-drag in the center point. Since we clicked in
    the wrist endpoint, the rotation will be concen-
    trated in the forearm and give us a nice twist
    (Figure 7.13).

  2. We’ll use bone posing for the elbow bend.
    Bone posing is a built-in skinning algorithm that
    stretches faces on one side of a pivot while com-
    pressing them on the other. This helps approxi-
    mate the deformation of skin and muscle around
    a skeletal joint (Figure 7.14). Draw a transpose
    line from the shoulder to the elbow. Be sure there
    are no active masks. Alt-drag in the last endpoint,
    the one at the elbow. This will bend the arm, but
    it will have the effect of bulging the bicep and
    stretching the elbow skin. This kind of built-in
    skinning algorithm helps you quickly create
    natural poses.

  3. When you have finished posing the character, step back to the highest subdivision
    level where you created the pose layer. Under Tool → Layers, turn off the pose layer by
    clicking the eye icon. The figure will now return to its default pose. If you click the eye
    icon again, the figure will return to its pose.
    Figure 7.15 shows a figure posed entirely with Transpose.


Figure 7.13 The forearm twist added
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