ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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242 chapter 7 ■ Transpose, ZSphere Rigging, Retopology, and Mesh Extraction


Two approaches are available when you’re importing topology from outside ZBrush. The
first is to import the new topology directly into the original ZTool. ZBrush will automatically
replace the lowest subdivision level with the new mesh. The second method is to import the
new topology directly into the Retopology tools and use ZBrush’s Project feature to re-create
your ZTool with the new topology. The last method is to use Project All and project the new
mesh over the original like a shrink-wrap. In this section we will look at these approaches.

Importing Topology into the Retopology Tool
We’ll look at an example where we just want to change one aspect of the low-res mesh. We’ll
export the original level 1 topology from ZBrush and reproject it in ZBrush. This technique
will work for an entire rebuild of topology as well.


  1. From the Tool menu, load the original ZTool as well as the low-resolution rebuilt mesh.
    Figure 7.37 shows the original mesh that we want to change to remove triangles and
    redirect edge flow, and the reworked low-res cage built in Maya.


Figure 7.37 Original topology and topology imported as an OBJ and loaded


  1. Draw a ZSphere and enter Edit mode. From the Rigging menu, select the original ZTool.

  2. Under the Topology menu, click the Select Topo button. This will open the
    Tool palette and allow you to select the imported low-res mesh and convert it to topol-
    ogy. Select the low-res cage and click Edit Topology under the Topology menu. This
    will load the imported mesh as topology and allow you to further edit and project the
    mesh to the original ZTool (Figure 7.38).

  3. Using Alt-click, delete some edges by clicking the points. These can be redrawn as
    desired (Figure 7.39).

  4. When you are ready to generate a new ZTool, follow the same procedure as before: set
    your adaptive skin density and turn on Projection. Then click Make Adaptive Skin to
    generate a new ZTool.


Project All and the ZProject Brush


ZBrush offers other options for transferring sculpted detail from one mesh to another. Importing
topology as shown earlier is one of the more difficult approaches. If you have a low-res mesh you
want to project onto an existing ZTool and you don’t need to further edit the topology, you’ll
find an option under the SubTool menu called ProjectAll that makes this simple.
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