ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Using the Topology Tools 249

This is one of the cleanest and most efficient methods of updating topology on the
mesh. As you can see, it allows you to leverage the strengths of both ZBrush and your favor-
ite modeling software. GoZ has many powerful uses beyond just updating your model. We
will look at this plug-in again in Chapter 9, “Normal Maps, Displacement Maps, Maya,
and Decimation Master,” when we start rendering maps from ZBrush.


The GoZ button

Figure 7.49 The ZTool transferred into Maya via GoZ;
note the GoZ shelf visible in Maya.


Figure 7.50 New facial topology and shoulders added

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