ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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254 chapter 7 ■ Transpose, ZSphere Rigging, Retopology, and Mesh Extraction


Figure 7.62 Moving points away from the surface to change the shape of the resulting adaptive skin

While drawing topology, you can switch to
Move by pressing the W key and increase the Draw
Size of the brush to move multiple points together. In
Figure 7.65, I am creating a sense of gravity by pulling
down at the center of the folds.

Making a Shirt with Mesh Extraction


Using the Topology tools to make accessories results in
an ordered, multiple-subdivision-level ZTool. It can be
time consuming to lay out a mesh like this, especially
when you want a high level of detail in the edges

Figure 7.63 Character with shirt mesh appended as a subtool


Center edge moved in to form fold

Figure 7.64 Creating topology for draped shapes

Figure 7.65 Adding gravity to the drapery

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