ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Building Accessories with Topology Tools and Mesh Extraction 259

Figure 7.76 Create a ZSphere skeleton inside the mesh.



  1. When you are building the ZSphere rig, there are some things you can do to get a bet-
    ter bind. In the shoulder area, add an extra ZSphere (Figure 7.77). Each ZSphere you
    add will be a joint in the final rig. This extra ZSphere will help take the place of the
    clavicles, making it easier to relax and raise the shoulders. You may also need to add a
    Zsphere branch off the neck toward the chin. This will help capture the vertices of the
    lower jaw, keeping the face from deforming when the neck is rotated (Figure 7.78)


Extra ZSphere for clavicle

Figure 7.77 Add an extra ZSphere in the shoulder for the
clavicle.


Figure 7.78 Extra ZSpheres in the head can help it main-
tain its shape while the neck is rotated.
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