ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Building Accessories with Topology Tools and Mesh Extraction 261

To make sure your posed mesh retains its high-res
details, follow this procedure. Set the Density slider
under Tool → Adaptive Skin to the same number of
subdivisions as the original Z Tool. Preview the mesh by
pressing Shift and the Preview button at the same time.
While the high-res mesh is displayed, make a mark on it
with a sculpting brush. This will cause the preview mesh
to remember the high-res details once it’s posed.



  1. When you are happy with the posed mesh,
    you can create a new posed ZTool with all your
    subdivision levels by clicking Tool → Adaptive
    Skin → Make Adaptive Skin. This will cre-
    ate a new posed ZTool in the Tool menu. See
    the DVD for the rigged demo mesh from this
    section.
    That completes this section on ZSphere rigging and posing. When working with char-
    acters in ZBrush, you should always maintain a sense of correct proportion, and having a
    measuring tool helps. In the next section, we will look at ZBrush’s built-in measuring tool.


Figure 7.82 The high-res preview mesh in pose


Figure 7.81 The posed mesh in low-res view
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