ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ ZBrush to Photoshop 279


  1. If there were any active ZTools when you resized the canvas,
    they are now dropped to pixols. Clear the canvas by pressing
    Ctrl+N. Let’s now change the background from the default gradi-
    ent to pure black. From the color picker, select black, and under
    Document, click the Back button. This action assigns the currently
    selected color to the background. Turn Range and Center down
    to 0 (Figure 8.21). Your document will now be too large to see on
    screen so you will need to zoom out. Click and drag the Zoom
    document button on the right sidebar to view the entire document. You can work in
    this view, but you will want to press the AAHalf button before you export images. This
    button will reduce the image by half size and antialias the pixels, giving you maximum
    image quality.

  2. Switch your active color swatch back to white and draw the char-
    acter ZTool on the canvas. Turn on Perspective with the controls
    found under Draw (Figure 8.22). Click the Persp button to turn
    on Perspective (or press the P hotkey) and adjust the focal angle
    until the character looks good. Click the Align To Object but-
    ton to disable to slight rotation that is sometimes apparent as the
    object moves to the edges of the screen.
    Figure 8.23 illustrates the
    difference between perspective
    and orthographic views of a char-
    acter. Perspective adds a natural
    sense of depth that more closely
    approximates the human eye’s
    view of the world.


Creating Render Passes


In this section we’ll create several
versions of our character with
different material settings. These
various renders will be loaded
into Photoshop and composited
together. Since it is important to
maintain the exact same position-
ing between each render pass,
now is a good time to store the
character’s position on the canvas.
You could drop it to the canvas
and create pixols, but this would prevent you from making separate subtool passes unless
you dropped each to a different layer. Saving a project is the easiest way to ensure you can
return to the same position if you accidentally move the character.


Figure 8.21 Setting the document
background to pure black

Figure 8.22 The perspective controls
under the Draw menu

Figure 8.23 Orthographic view as seen on the left appears flat and unnatural
compared to perspective view on the right
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