314 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master
Enable displacement display in ZBrush
Clone map to main texture
menu for export
Map display strength
Display as bump or displace
Set dpSubPix level
32 bit depth option
Create 32 bit map
Set map midpoint
Smooth UV coordinates
when generating map
Map preview
Flip map vertically
Generate RGB map
Adaptive mode for
map generation Create 16 bit map
Apply map to mesh
Figure 9.30 The Tool → Displacement Map menu and its functions
Table 9.1: Displacement menu options
Option Description
Preview Swatch Shows a preview icon of the currently selected displacement map.
Disp On Enables the display of the selected displacement map.
Clone Disp Copies the current map to the main Alpha menu to facilitate export.
Intensity Sets the display intensity of the displacement map inside ZBrush.
Mode Sets the display mode of the currently selected map. If deselected, displays as
bump map; if selected, displaces the mesh with the current map.
Apply DispMap Applies the displacement map to the mesh.
Create DispMap Generates a displacement map based on the current settings.
Adaptive Adaptive mode will subdivide the mesh in more detailed areas while generating the
map. This works more like a raycasting.
DPSubPix This mode will subdivide the mesh while generating the maps.
SmoothUV Smooths the UV coordinates when generating the mesh.
Mid Sets the midpoint value of the mesh—leave this at .5.
Flip V Flips the map vertically.
3 Channels Creates an RGB map.
32 Bit Sets the bit depth from 16 to 32 bit; when on, this will enable the scale slider.
Scale This slider sets the object scale when generating a 32-bit map; leave this at 1.
Create And
Export Map
Create and export the 32-bit map; must be used when working with 32-bit maps as
they cannot be displayed in ZBrush.