ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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10 chapter 1 ■ Sculpting, from Traditional to Digital


In the following example, from my sculpting the female fi gure tutorial on http://www.thegnomon​
workshop.com, I’ve drawn black lines over the form to represent the gesture. These long, fl owing
cur ves are what the forms were developed around and help give the sculpture character. I typically
star t by visualizing these cur ves on screen while I sculpt, then tr y to push and pull the forms to
match them.

In the next example, we can see the lines of rhythm that fl ow throughout the sculpture. Note
their interaction as they overlap and traverse the form. Even in this somewhat standard pose, the
rhythms should be visible and help indicate a sense of movement.

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