ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Create a Ray Gun 383

Figure 10.86 Use the Clip Curve brush to create these planes.


Figure 10.87 The gear shapes


Using the same method of selecting polygroups that you used earlier, isolate the top
of the gun with a mask, as shown in Figure 10.88. Rotate to the top view and trim a shape
similar to the one in Figure 10.89.

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