ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Create a Ray Gun 387

Figure 10.94 Scale and Transpose the ShadowBox to line up with the barrel
placement.

You will now use ShadowBox again to generate more intricate internal parts for the
gun. Duplicate the barrel and enable ShadowBox. Clear the mask and place the ShadowBox
so it is oriented as shown in Figure 10.96. For the next piece, you will create a mechanical,
gear-like structure. Parts like this have what is called radial symmetry. To enable this in
ZBrush, open the Transform menu and turn on Symmetry. Click the R button to enable
Radial Symmetry (Figure 10.97). This feature allows you to draw in multiple radial sec-
tions, simplifying the process of making some mechanical shapes. Using the MaskPen brush
and Mask Rectangle, create a shape similar to the one shown in Figure 10.98.


Figure 10.93
The ShadowBox
button


abc

Figure 10.95 Draw a mask to create the barrel shape.

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