ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Using the ZBrush Tools 29


  1. With the Pinch brush and LazyMouse on, pinch the outer edge of the eyelid (Figure 1.41).
    Be sure to reduce your draw size. At this stage, I also pinch in using the Alt key to add
    some subtle wrinkles around the upper eyelid and indicate the furrow at the bottom of
    the eye where the sphere of the eyeball dips into the skull.

  2. Pinch the inner edge closest to the eyeball (Figure 1.42). Hold down Alt to pinch in
    instead of out. Add the medial canthus of the eye and tear duct with the Standard brush.
    Mask out the little dot of skin in the corner of the eye to create the membrane. Invert the
    mask and inflate slightly with a low intensity.


Figure 1.40 Using masking to help sculpt an eye from the mesh


Figure 1.41 Pinch the eyelids to crease them and create
sharper transitions. Notice the thickness added to the eye-
lids in step 10.


Figure 1.42 Pinching the inner eyelid edges
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