ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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About the Contributors


Neville Page
Neville Page is a concept designer in the entertainment industry. Neville is also a teacher at
the Art Center College of Design and at the Gnomon School of Visual Effects in California.
Some of Neville’s credits include Cloverfield, Avatar, The Hulk, Star Trek 2008, Tron, and
The Watchman. Neville has a line of educational DVDs available from http://www.thegnomonwork​
shop.com​as well as an upcoming line of educational art products. Neville’s portfolio can be
seen at http://www.nevillepage.com.

Jerad Marantz
Jerad S. Marantz has been working in both the film and game industry for over ten years.
After graduating from the Art Center College of Design in Pasadena, California, he started
designing for Stan Winston Studio. He has also freelanced for several special FX houses
including Amalgamated Dynamics Inc., Quantum Creation FX, Creature Effects Inc., and
Almost Human. Currently he is the lead designer at the Aaron Sims Company. Jerad’s work
can be seen at http://www.jeradsmarantz.blogspot.com.

Cesar Dacol
Cesar Luis Dacol has worked in the film industry for nearly 20 years, having started his career
in the makeup effects industry and transitioning to computers effects in the mid-1990’s.
With a background in anatomy and traditional sculpting, he quickly adapted to the 3D
world of computers. For the past five years Cesar has worked primarily as lead and modeling
supervisor, contributing to many feature films such as 300, Barnyard, and Fantastic Four.

Ian Joyner
Ian Joyner has been a character modeler for more than five years. In that time he has worked
on everything from feature films to critically acclaimed video game cinematics. Ian’s work can
be seen in many projects, including BioShock, Marvel Ultimate Alliance, Hellgate: London,
Warhammer: Age of Reckoning and Halo Wars; the feature films Rocky 6 (Rocky Balboa) and
James Cameron’s Aliens of the Deep; and the award-winning short A Gentlemen’s Duel by
Blur Studio.

Jim McPherson
Starting in the 1980s in the makeup and special effects industry, Jim has worked with Rick
Baker’s Cinovation Studios on Gremlins 2, The Nutty Professor, Matinee, Men in Black, and
Planet of the Apes. Rick’s philosophy of sculptural character design has been a huge influence in
Jim’s work. The opportunity to design characters under his tutelage was an educational experi-
ence that cannot be matched. Previous to the dragon tutorial in this book, Jim has sculpted for
designer Miles Teves on a dragon maquette for the film Reign of Fire.
Jim currently works with the team at Gentle Giant Studios. The digital sculpting team has
completed work on many of the characters in Sega’s “Golden Axe.” The digital artists work in
close proximity with a brilliant team of traditional sculptors. This is the correct atmosphere to
meet the challenge of applying the principles of sculpture in digital modeling.

Zack Petroc
Zack Petroc has a Bachelor of Fine Arts degree from the Cleveland Institute of Art with a major
in sculpture and dual minor in drawing and digital media. Additionally, he studied anatomy
at Case School of Medicine and figure sculpture in Florence, Italy. Zack uses his strong design
background for both his traditional and digital work. This allows him to contribute to the
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