ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1
■ Sculpting the Skull 57

The zygomatic bone should be the widest part of the skull when looking from the
front. To move this part out from the rest of the sculpture without disturbing the other
forms, mask the zygomatic bone, then invert the mask by Ctrl-clicking somewhere off the
model on the document window. Using the Move brush, pull the form out. Remember to
hold down Alt while you use the Move brush to pull the faces out in the direction of the
surface normal.
Check the width from the bottom as well as other angles to ensure it is correct
(Figure 2.42).


  1. Select the Rake brush and lower the draw size. This has the effect of making the rake
    smaller and the strokes finer. Using this tool, crosshatch the strokes already on the model.
    Crosshatching strokes helps to bring together the forms sculpted so far (Figure 2.43).
    If you use the rakes with ZAdd on clay, add in the recessed areas first. This reduces the
    roughness of the surface and begins to tie the shapes together.


Figure 2.42 Pulling out the zygomatic bone from the side as well as from the bottom view


Figure 2.40 Mastoid process, beneath the ear hole Figure 2.41 Checking proportions with masking on one
side of the head as well as the transpose measure line

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