ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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70 chapter 2 ■ Sculpting in ZBrush


  1. Hold down Ctrl to make a mark with the
    Masking brush on the neck to represent the start
    and end of the sternomastoid muscles. The ster-
    nomastoid originates at the pit of the neck, and
    its insertion point is behind the ear at the mas-
    toid process. By making a mark for the insertion
    and origin, we can easily draw the direction and
    fl ow of the muscle as it turns around the cylin-
    der shape of the neck. When the shape is masked
    in, Ctrl-click the background to invert the mask
    (Figure 2.83).

  2. Using the Claytubes brush, mass in the muscle
    form. Try to keep it thicker at the top than the
    bottom. When it reaches the pit of the neck, the
    sternomastoid splits into two distinct heads.

  3. Using the Claytubes brush, sketch in the sweep
    of the clavicles (Figure 2.84).

  4. Using the Rake, stroke across the forms we have just created. The intention here is to
    start to tie the shapes together with the neck. Notice the use of ZAdd rakes in the recess
    on either side of the sternomastoid. This softens the transition between the muscle and
    the rest of the neck (Figure 2.85).


Figure 2.83 Adding the sternomastoid muscle

Muscle Origins and Insertions
Many anatomy books will refer to a muscle’s point of origin and insertion. The origin of a muscle
can be determined by the direction in which it pulls or the end at which the muscle has the least
range of motion. For example, the origin of the sternomastoid is the pit of the neck; the muscle
moves the least here. The insertion is at the mastoid process. Here the muscle moves with the
head in all directions. You can also remember this by the fact that the muscle pulls down toward
the pit of the neck when in fl exion.

Figure 2.82 The sternomastoids and clavicles

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