PlayStation Magazine - 05.2020

(Barré) #1

028


M


idgar might not
have been turned
into an open world
in Final Fantasy VII
Remake, but that
doesn’t mean the JRPG can’t have
side-quests. As you make your way
through the city you’ll come to more
open areas where the main storyline
will take a bit of a breather. In these
areas you’re free to explore and talk
to people around the place, some of
whom have quests you can
undertake – either for rewards, or
just to feel like you’re helping out
(Cloud would insist it’s the former).

You can view these Mercenary Quests,
sorted by chapter, in the menu once
you’ve taken them on. Any new
quests you haven’t accepted yet are
represented in the menu as question
marks, which is handy – make sure
you uncover them all if you don’t
want to miss any. The quests vary in
objectives and length, and how far
through you’ve come is also
represented by icons.

MERCENARY QUESTS


Who can resist a side-quest now and then?


With tasks ranging from clearing
out areas of monster infestations to
tracking down missing pets, there are
plenty of ways for Cloud and the rest
of the party to help out in Midgar. Not
every chapter will have Mercenary
Quests to take on (some are
completely linear, like the missions
where you sabotage the Mako

reactors). But if you check your quest
list whenever you stop off somewhere,
you’ll see that there are quests to be
found. Once you’ve finished with a
chapter you move forward, which
suggests you might miss out on the
chance to complete quests (we’ve yet
to find out how FFVII Remake will
handle revisiting older chapters).

While you’ve a main story
to progress, side-quests
always add extra fun.
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