Algorithms in a Nutshell

(Tina Meador) #1
References | 225

Path Finding
in AI

Russell, S. J. and P. Norvig,Artificial Intelligence: A Modern Approach. Prentice
Hall, 2003.
Samuel, Arthur, “Some Studies in Machine Learning Using the Game of
Checkers,”IBM Journal3(3): 210–229,http://www.research.ibm.com/journal/rd/
033/ibmrd0303B.pdf.
Schaeffer, Jonathan, “Game Over: Black to Play and Draw in Checkers,”Journal
of the International Computer Games Association(ICGA),http://www.cs.unimaas.
nl/icga/journal/contents/Schaeffer07-01-08.pdf.
Schaeffer, Jonathan, Neil Burch, Yngvi Björnsson, Akihiro Kishimoto, Martin
Müller, Robert Lake, Paul Lu, and Steve Sutphen, “Checkers is Solved,”Science
Magazine, September 14, 2007, 317(5844): 1518–1522,http://www.sciencemag.org/
cgi/content/abstract/317/5844/1518.
Shannon, Claude, “Programming a Computer for Playing Chess,”Philosophical
Magazine, 41(314), 1950,http://tinyurl.com/ChessShannon-pdf.
Wichmann, Daniel R. and Burkhard C. Wuensche, “Automated Route Finding on
Digital Terrains,” Proceedings of IVCNZ, Akaroa, New Zealand, pp. 107–112,
November 2004,http://www.cs.auckland.ac.nz/~burkhard/Publications/IVCNZ04_
WichmannWuensche.pdf.

Algorithms in a Nutshell
Algorithms in a Nutshell By Gary Pollice, George T. Heineman, Stanley Selkow ISBN:
9780596516246 Publisher: O'Reilly Media, Inc.


Prepared for Ming Yi, Safari ID: [email protected]
Licensed by Ming Yi
Print Publication Date: 2008/10/21 User number: 594243
© 2009 Safari Books Online, LLC. This PDF is made available for personal use only during the relevant subscription term, subject to the Safari Terms of Service. Any other use

Free download pdf