CASE 1 31
task when the average lunch break is only 27 minutes,
and people’s decision process seems to be limited to
their choice of sandwich, making it very easy to forget
about crisps. It was clear that two things stood in the
way: mental availability (saliency – they were not thinking
of the two together at the crucial moment); and physical
availability (crisps were not sitting near enough to sand-
wiches in-store).
AMVBBDO’s communications objective was to help
Walkers meet its ‘singles’ segment revenue growth target of
15%. A campaign was developed with two main objectives:
- Take the favourable but latent association between crisps
and sandwiches and make it top of mind, prompting
consumers to think about the two at lunchtime. - Encourage retailers to site Walkers next to their sand-
wiches in store.
Success would mean capturing the imagination of four key
audiences:
z The Great British public, including sub-groups who
required differing depths of engagement.
z Journalists, who needed to be attracted by a story they
could not resist writing about, in order to get a greater
return from the campaign budget.
z The Walkers sales force, who needed emboldening in
their crucial task of securing incremental merchandising
near to sandwich chillers.
z The people responsible for buying at the UK’s biggest
supermarkets.
The key business challenge is summarised in Figure 1.6.
The creative idea
To ensure the message was registered, Walkers and AMVBBDO
felt it required a different style of approach. Their ambition
was to surprise: to get consumers saying ‘ Walkers did what?!?! ’
The basic idea behind the campaign was to prove Walkers
can make any sandwich more exciting, even the town of
Sandwich, Kent. Through a series of surprise events over three
days, Walkers and AMVBBDO turned the sleepy town of
Sandwich into the most exciting town in the UK. Each event
featured a celebrity fulfilling a typical community role: JLS
(a British band who won second place in the fifth season of
the British talent show The X Factor ) took the sixth-form college
assembly; Frank Lampard, a famous football player, coached
the college football team; Jenson Button, the Formula one driver,
got behind the wheel of a black cab; Marco Pierre White,
a British celebrity chef and TV personality, sold gourmet
sandwiches from a market stall; Pamela Anderson, the movie
star, pulled pints at the local pub; while the British comedian
Al Murray hosted the quiz. There was something for everyone.
The idea was to capture the genuine surprise and
excitement of the locals on film, and to produce TV com-
mercials and online video content. To ensure reactions were
genuine, a great deal of effort went into keeping the plans
under wraps, and the events were filmed unscripted and
unrehearsed. Regional media were engaged before and
during the campaign to ensure they were taken on the
journey with Walkers and felt part of the proceedings. To
build on the natural spread of news that would occur once
the events started happening, Walkers and AMVBBDO set
up to prepare and distribute content in near real time. This
was made possible by having journalists embedded, and video
editing and social media activation teams on site, along
with all key decision-makers. Walkers also invited along the
buyers from the UK’s biggest supermarkets to enjoy the event.
Capturing their imaginations would be key to persuading
them to site Walkers next to sandwiches in-store.
At its basic level, the communications model was this:
the events would generate content, which would then be
released through a focused set of channels, according to a
phasing plan designed to maximise the campaign’s buzz
creation and longevity.
Teamwork in action
The nature of this campaign, the need for rapid distribution
of event coverage and total synchronicity between TV,
online and PR channels, meant that tight collaboration was
a fundamental requirement for success. The various parties
involved – PepsiCo, AMVBBDO (core idea and creative
direction), Freud (PR), OMD (Media planning and buying),
Jigsaw (website production) and TRA (video seeding and
social media activation) worked as a true team, characterised
by a fluid exchange of information, ideas and decisions.
Figure 1.6 The 2010 key business challenge The boundaries between disciplines were often blurred. To
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