66 CHAPTER 2 BRANDING
According to a recent employee survey, Barco managed
to keep high employee engagement after the brand redirec-
tions. For example, 72% of the employees agree or strongly
agree that they feel proud to work for Barco, 65% feel
motivated to go beyond their formal job responsibilities,
71% feel their job provides them with the opportunity to
do challenging and interesting work, 73% agree they are
treated with respect as individuals, and 89% agree that
the people in their team are committed to delivering
high-quality products and services. These findings are also
reflected in the fact that CRF Institute (an independent
company specialising in international working conditions
research) named Barco as one of Belgium’s ‘ Top Employers’
in 2011.
Next, it was time for Barco to practise what it preached.
The marketing communications campaigns for digital cin-
ema projectors launched in 2010 was the first test case of
the new strategy.
Digital cinema: from challenger to
market leader
Barco launched the first digital projector in 1999. Shortly
afterwards, the first generation of digital cinema projectors
followed. However, the market was not very interested at
that time. The main reason was that, for conventional pro-
jection, movie studios pay the costs of the film reels
whereas, for digital projection, the movie theatres them-
selves had to bear the huge costs of the expensive digital
projectors, with studios saving on distribution costs (a film
reel costs up to $1000 a theatre). With the launch of the
3-D movie Avatar , demand took off. At that time, there
were four digital projector manufacturers in the market:
Christie (the historic market leader in the cinema market),
Sony (strong consumer brand holding a dominant market
position from cameras to movie production), NEC (strong
consumer brand) and, as an underdog, Barco. Initially, all
offerings were technology-focused, with none of the com-
panies having a clear technological advantage as most
players – except Sony – used the same chipset from Texas
Instruments. Sony had an advantage as it had access to 4K
resolution technology (i.e. an image size of 4096 × 2160
pixels as compared with 2K or 2048 × 1080 resolution for
the other companies). However, digital cinema was not
driven by resolution but by 3-D. For 3-D there is 80%
light loss, therefore brightness is more important than
resolution. As Barco was strong in brightness, it held a
competitive advantage here. In contrast to the other three
players, it did not focus on the technical advantage though,
but built a brand-centred campaign. To strengthen the link
between Barco and digital cinema, the central element of
the campaign was a stinger movie which was shown at
tradeshows, at customer demonstrations, in Barco offices
and, most important of all, in cinema theatres before the
main movie. In line with the new branding strategy, Barco
looked at what its technology could do for the end-user.
Therefore, the stinger movie showed the magic of cinema
as experienced by a young boy and fireflies were used as a
metaphor for the light Barco was bringing. The headline
was ‘Projecting the magic’. Instead of overwhelming poten-
tial customers with the exact technological details, the
movie stressed the result of the extra brightness and
focused on emotion.
The stinger movie was not the only tool Barco used.
To maximise the impact of the campaign and to ensure
all target groups were reached, the stinger movie was
accompanied by an integrated marketing communications
campaign. To this end, Barco also made use of the following
marketing communications tools:
z Direct mailing to Film Echo magazine subscribers
z Ads in various trade press worldwide
z Dedicated website: http://www.projectingthemagic.com
z Online advertising (Manice, Cinema Today)
z Barco quarterly digital cinema e-newsletter
z Video on YouTube
z Social media: Twitter, Facebook (screensaver and
wallpaper)
z Presence and screenings at tradeshows (e.g. Showest,
USA; Cinema Expo, the Netherlands)
z Press release announcing the new projector range
The tradeshows were very important for Barco, resulting
in more than 1000 visitors a day. Importantly, it was able to
reach the whole industry at only four key tradeshows and
to generate 1200 leads, of which 250 were qualified. The
online campaign resulted in 6500 web visitors with more
than 34 000 page views. The stinger on YouTube resulted
in more than 2400 views with more than 800 downloads
of source files from barco.com. E-blasts had a read rate of
47% and a click-through rate of 23% (as compared with an
industry average of 1%). But, most importantly, Barco
created massive credibility in the industry.
How did the competitors try to counter Barco’s attack?
Sony played even more on 4K and Christie copied Sony
by announcing 4K projectors as well, even though Texas
Instruments would not have the chip for 4K ready. However,
according to industry specialists, 4K is nothing more than
a marketing hype and brightness is more important as
far as 3-D projection is concerned. Barco would soon have
4K projectors ready, but did not want to comprise the sales
of its 2K projectors. To this end, Barco responded to
Christie and Sony in a three-phased approach: (1) a viral
campaign; (2) the launch of the 4K projector at the opening
night of Cinemark; and (3) a Guinness world record. For
the viral campaign, Barco hired Peter Knight, a free lance
projectionist and valued guest writer in industry magazines.
He travelled from Europe to Orlando (where Barco will
later launch its 4K projector) and interviewed key
M02_PELS3221_05_SE_C02.indd 66M02_PELS3221_05_SE_C02.indd 66 6/5/13 2:59 PM6/5/13 2:59 PM