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Contents
Toolbox
- CityCraft
Using urban functions in
your games - Squeezing the NES
Fitting Super Robin Hood into
just 64kB of NES memory - Quick tips
Simple tricks for making
better games - Lessons from Telltale
Storytelling in The Walking Dead
and more besides - Source Code
Recreate the arcade classic,
Marble Madness - Directory
An upcoming event for
disabled gamers
Toolbox
Uncover some of the storytelling
techniques behind The Walking
Dead and more on page 38.
Get the ball rolling by making
your very own Marble Madness
homage. See page 40.
The art, theory, and production of video games