ARE
ed
ARD
PC Graphics Options Expl
We start with the fundamental
concepts over the page. For the
sections on anti-aliasing, anisotropic
filtering, and post-processing that
follow, I consulted with Nicholas
Vining, Gaslamp Games’ technical
director and lead programmer, as
well as Cryptic Sea designer/
programmer Alex Austin. I also
received input from Nvidia
regarding my explanation of texture
filtering. Keep in mind that graphics
rendering is much more complex
than presented here. I’m a
technology enthusiast translating
these systems into simple analogies,
not an engineer writing a technical
paper, so I’m leaving out major
details of actual implementation.
vdia and AMD both offer tools
to select the optimal graphics
settings for the games you own,
and both do a fine job balancing
quality and performance. They
really work pretty well, but I just
like doing things myself. It’s the
PC gamer way, right? We tinker
on our own terms.
If you’re new to graphics tuning, this
guide will explain the major settings
you need to know about, and without
getting too technical, what they’re
doing. Understanding how it all
works can help with troubleshooting,
setting up the most gorgeous
screenshots possible, or playing with
tools like Durante’s GeDoSaTo.