Quality
settings
What quality settings actually do will
vary between games. In general, they
raise and lower the complexity of game
assets and effects, but going from ‘low’
to ‘high’ can change a bunch of
variables. Increasing the shadow quality,
for instance, might increase the shadow resolution, enable
soft shadows as well as hard shadows, increase the distance
at which shadows are visible, and so on. It can have a
significant effect on performance.
Texture quality, which lowers and raises the resolution
of textures, tends to affect performance and visual quality
a lot. I benchmarked BioShock Infinite with all settings set
to high, changing only the texture quality, to get a sense of
how expensive it is. That’s an average FPS jump of 11
between ‘very low’ and ‘ultra.’ Not too bad, but the amount
Ambient
occlusion
Ambient lighting exposes every object
in a scene to a uniform light – think of a
sunny day, where even in the shadows, a
certain amount of light is scattered
about. It’s paired with directional light to
create depth, but on its own it looks flat.
Ambient occlusion attempts to
improve the effect by determining
which parts of the scene shouldn’t be
exposed to as much ambient lighting as
others. It doesn’t cast hard shadows like
a directional light source, rather, it
darkens interiors and crevices, adding
soft shading.
Screen space ambient occlusion
(SSAO) is an approximation of ambient
occlusion used in real-time rendering,
and has become commonplace in
games in the past few years – it was
first used in Crysis. Sometimes, it looks
really dumb, like everything has a dark
‘anti-glow’ around it. Other times, it’s
effective in adding depth to a scene. All
major engines support it, and its
success will vary depending on the
game and implementation.
Improvements on SSAO include
HBAO+ and HDAO.
of slow-down will vary system-to-
system. There’s no quick method
for determining the best quality
settings for your system – it’s a case
where they just need to be tested,
and I recommend starting with Nvidia
or AMD’s suggestions, then raising
the quality on textures, lighting, and
shadows and finally checking out
your framerate.
BioShock Infinite texture quality benchmarks
(2x Nvidia GTX Titan SLI)
Very low
Normal
Ultra
Avg.FPS MaxFPS MinFPS
103 295 30
101 180 20
92 178 15
AO off
AO on
QuAlITY
SETTIN g S &
POST-PROCESSINg