2019-06-01_PC_Gamer

(singke) #1
ofthegame,aftertheintroFMVas
thetrainpullsintothestationand
oneoftheguysside-kicksa soldier.
QAreportedthisbugaswewere
finalizing,whichhadallthe
programmersscramblingtorepro
anddebugit ASAP.Excitingtimes!”
Greenbergrecalleda crashbug
thathappenedduringthefinalboss
fight,duringSephiroth’ssupernova
summon.“Neartheendofthedev
cycle,manyofusweredonewithour
work,andsimplyhadtohelptestthe
gameasmuchaspossible...If
totalled,I’veprobablyspentatleasta
full 24 hoursplayingthatonebattle.”
Fascinatingstuff,butwhatabout
themouths,right?WhydoesCloud
eternallylooklikeanemoji-before-
emojis?WhydoesSephirothlooklike
hecouldswallowanentirehotdog
whole?DidGreenbergknow?
“Greatquestion.I’mwrackingmy
braintotrytoremember,”hesaid.
Oh,comeon!
“Thisis notsomethingthatwe
addedontheartsidesinceI never

BELOW:The
mouthless
PlayStationvsthe
mouthyPC.
BOTTOM:Thisguy,
asyoucansee,also
hasa mouth.

changed the model files in any way. I
believe I remember that the mouths
were just sitting there in the original
texture files for the characters. I’m
pretty sure the code to drive them
was probably there as well, and we
just enabled it or something. I wish I
could tell you more, but I just don’t
remember it.”
Is this victory? Or defeat?
Greenberg gave me what may well be
the story behind the character
mouths in Final Fantasy VII’s PC
version: they were actually there the
whole time, but had been disabled in
the PlayStation version before it
shipped. Why? My guess is that a
PlayStation plugged into a typical
CRT TV with a composite cable
resulted in such a fuzzy, low
resolution image, you couldn’t really
see them anyway. The eyes were
bigger, and more expressive, and so
the mouths were cut.
But it’s possible there’s more to
the story – maybe the developers
wanted the mouths to animate but
never got around to it, or simply ran
out of time to properly implement
them.They’restillthereinthe 2012
PCre-release,whichfixedupthe
1998 porttorunathigherresolutions

Final Fantasy VII


FEATURE


1998 porttorunathigherresolutions
andplaynicewithmodernversions
of Windows.I tookonemorestabat
findingout,contactingWilliam
Chen,anotherengineeronFinal
FantasyVII. His response? “It
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