2019-06-01_PC_Gamer

(singke) #1
Thesamurailungesforwardswitha
thrusting stab. I press B at the last
second and – this never gets old – my
shinobi effortlessly steps on the blade
and brings it harmlessly to the
ground. My counter is rewarded by a
loud boom noise. If this
was an ordinary enemy
I would press the right
bumper and thrust my
katana into their
exposed neck for a
brutal kill, foot still
pressed down on their
useless weapon. The
boss just staggers back,
resets his stance, and the battle
resumes once more.
Sekiro: Shadows Die Twice is the
latest from Dark Souls developer
From Software. It’s set in a fantasy
vision of Sengoku Japan, in the
middle of a conflict between the
Ashina and Hirata clans. You play a
rogue shinobi called Sekiro – the

one-armedwolf–chargedwith
protecting a young lord who has the
coveted power to defy death.
It’s more of an action game than
an RPG. You pick up new prosthetic
arms and learn new combat
techniques, and even
put skill points into a
few upgrade trees.
Don’t expect to be
fiddling with armour
stats – this is a game
about brief, deadly
battles in an age of
kunai and katanas.
Sekiro’s combat
system is beautiful. Instead of
chipping down health bars until the
enemy keels over, you overwhelm
their posture bar with strikes and
perfect parries until an opening
appears, and then finish with a
deathblow. Enemy health bars are
there to affect the amount of damage
an enemy’s posture takes.

As you get slashes through an
enemy’s guard and damage them
directly, they will take more posture
damage from future attacks and
recover more slowly.
You can attack enemies with
combos, special sword attacks,
prosthetic gadgets and shinobi arts,
but the aim is always to max out that
posture gauge and get that final blow.
I love the catharsis of beating a
great boss in a From Software game.
In Sekiro the deathblow system
focuses all that emotion into one split
second. After a tough encounter
there’s a rush of elation and relief
when you see the red deathblow
reticle and hit the killing attack.

Miss, parry, kill
Boss exchanges can be gruelling. If
you dislike using parry timings in
combat – pressing the block button
just as an enemy attack lands – then
Sekiro might not be for you. Some
bosses require you to consistently
parry multiple combos. One fight in a
tight space with a creature called
Long-Arm Centipede Giraffe is
basically a rhythm action sequence.
You can’t avoid their blitz of attacks,
you just have to deflect them all in a
shower of sparks and swhing swhing
swhing noises. Precise deflections
deal posture damage back to the
enemy, and some enemies are
designed to be defeated using
deflections alone. It’s a tough but
incredibly rewarding system to
master. It feels amazing to effortlessly
deflect and counter enemies that
were once a terrible challenge.
Thankfully parry timings are
generous and much more responsive
than the vague shield-wave you get in
Dark Souls. You can also hold block
and then release-and-tap to get a
parry, which keeps you relatively safe
as you’re learning enemy attack
patterns. Enemies throw you out of
blocking with special thrust, slash,
and grab attacks, which have their
own counters. You can step on a
thrust, and you can jump over the
slash, kicking off the enemy’s head

NeedtoKNow
What is it?
A challenging
third-person action
game about a shinobi
onaquestforrevenge
EXPECttOPaY
£50
DEvElOPEr
FromSoftware
PublishEr
Activision
rEviEWEDOn
GTX 970, i7-8700, 16GB
RAM,512GBSSD
MultiPlaYEr
None
link
http://www.sekiro
thegame.com

I lovethe
catharsis of
beating a great
boss in a From
Software game

T


he enemy samurai fires a bolt from his enormous bow. I tap
the parry button and slice the arrow out of the air. I know the
shot is just cover for a sliding charging slash with his blade.
It’s two quick strikes, but I’m expecting it. I tap the block
button twice to deflect both with a loud ringing sound and a
flash of sparks. A glowing red symbol tells me that an unblockable attack is
coming, an attack that has killed me three or four times before.

MartIal art


Becomeamastershinobiinthesublime


SeKiro: ShadowSdietwice. By Tom Senior


routeFiNder Sekiro’s world is a joy to explore


1


You resurrect
at idols scattered
generously
throughout the
feudal world.

2


You can grapple
between trees to
access secret areas.

3


Stealth routes
let you insta-kill
bad guys patrolling
these buildings.

4


In about ten
hours you’ll
manage to fight your
way into this castle.

2


3


1


4


Sekiro:Shadows Die Twice


rEviEW

Free download pdf