2019-06-01_PC_Gamer

(singke) #1
Youplayasoneofseveralsilly1980s
archetypes:punk,jock,nerd,andso
on. You have a few loose goals
including finding out why everyone is
missing, locating
survivors, and
uncovering the truth
behind the invasion.
But you’re never really
steered down one
particular path. You
can make your own
goals and explore at
your own pace, either
alone or with three friends.
Scattered across the map are
towns, farms, bunkers, and more
exotic locations including a military
base. Here you’ll find groups of
roving robots to kill and loot to
scavenge. Occasionally you’ll pick up
missions, which are rarely more
complicated than finding a place and
looting it. But I do like how there are
no objective markers on the map. You
have to read clues and engage with
theenvironmenttofindwhatyou’re
lookingfor.Thedirectionan
abandonedcaris facinginmight
pointtowardsa placeworthlooting,
forinstance.It’sa nicewayof
encouragingexploration.
Butthat’saboutthesizeofthe
game:walkingfromlocationto
location,battlingmachines,and
collectingloot.Sometimesyou’llfind
anaudiologora documentthat’llfill
insomeoftheopaquestoryline.But
mostlyit’sjustyou,a subtlesynth
soundtrack,thewindblowing
throughthetrees,andtheeerie
metallicscreechofangryrobots.It’sa
veryslightgame,almostfeelinglike
anEarlyAccessreleaseattimes.But
thereis somethingoddlycompelling,
andSwedish,aboutitsminimalism.
Theworldis beautifullyrealised,
particularlythecontrastofmenacing

sci-firobotswithpastoral
Scandinavianscenery.Thedynamic
weather and day/night cycle
constantly shift the atmosphere
around you, from hazy
golden sunsets to
midnight lightning
storms. And as you
explore you’ll
encounter leafy forests,
rugged coastlines,
quaint villages, and
rolling farmland – all
corrupted by the
presence of those sinister machines
who wander the landscape searching
for flesh to tenderise.
Some machines scamper around
on all-fours like one of those Boston

Dynamicsrobots gone bad. Others
arethesize of a truck, launching
rocketsatthe slightest provocation.
Therearesix in total, each with their
owndistinctive weapons, behaviour,
andweaknesses. The Hunter is the
scariest– a tenacious bipedal giant
witha blade on one arm and a
cannonon the other. You can fight
most of them on your own, but co-op
is essential for taking down larger
targets such as the appropriately
named Tank.

LONE WOLF
Alone, Generation Zero is an
incredibly tense, almost stealth-like
experience. I found myself mostly
sneaking past enemies, hiding in the
trees waiting for patrols to stomp
past or using gadgets to distract them.
Throwing flares, fireworks, and
boomboxes (it’s the ’80s remember)
will lure curious robots away, giving
you a chance to slip past undetected.
With friends you can be a lot more
adventurous, tackling groups of
robots head-on, creating tactics on
the fly. In one session I climbed a
church steeple with a sniper rifle and
a friend used flares to lure enemies
into my line of fire. Having people to
speak to also makes those long hikes
across the map more entertaining.
But the game’s limited content, and a
general lack of interesting systems to
experiment with, means even
multiplayer starts to feel dull.
Generation Zero isn’t very good,
but I do keep coming back to it.
There’s something about that world
that makes me want to spend time
there. With updates it has the
potential to mutate into something
far more interesting, but for now it’s
an impressive setting with a slight
and uninspired shooter squeezed
ratherclumsilyintoit.

NEEDTOKNOW
WHATISIT?
Anopenworldshooter
setin1980sSweden
EXPECTTOPAY
£30
DEVELOPER
Avalanche
PUBLISHER
In-house
REVIEWED ON
GTX 1080, Intel
i5-6600K, 16GB RAM
MULTIPLAYER
1-4
LINK
http://www.generation
zero.com

67


Menacing robots, a
gorgeous world, and an
intriguing premise, but
ultimately too minimalist
for its own good.

VERDICT

Co-op
is essential
for taking
down larger
targets

T


he year is 1989 and killer robots have invaded the Swedish
countryside. This is the undeniably unique premise of
Generation Zero, an open world shooter from Just Cause
developer Avalanche. But this is a smaller production than
we’re used to from the studio. The map is massive, because
Avalanche maps always are, but the game itself is a surprisingly lean affair.

HEAVY METAL


Killer robots invade Sweden in GENERATION ZERO, an open world shooter


from the creator of Just Cause. By Andy Kelly


BOTSTUFF Knowyoury enemymy


HUNTER
Intelligent and
quick, these robots
are formidable.
From afar they
attack with a
machine-gun; up
close, a knife-arm.

HARVESTER
These robots won’t
attack if you let
them to go about
their business, but
they will defend
themselves if
provoked.

TANK
The top of the
robotic food chain,
these behemoths
are heavily armed
and armoured, and
equipped with
rocket launchers.

TICK
Small and agile,
these tiny bug-like
robots will launch
themselves at you
if you get too close
and then self
destruct.

SEEKER
These floating
robots aren’t very
dangerous, but if
they spot you they
alert other bots to
your presence. Kill
them quickly.

RUNNER
Four-legged robots
who work in packs.
A shot to their fuel
tanks will make
short work of them,
but they’re lethal in
numbers.

Generation Zero


REVIEW

Free download pdf