It’s going to take some explaining
though, as it’s not very good at
actually telling you how to play it.
Pawnbarian is a roguelike where you
have to kill every enemy before you’re
allowed to advance to the next
procedurally jumbled
board. There are no
weapons to wield, or
treasures to loot, but
you have a variety of
attacks and movement
options at your
disposal, each based on
an iconic chess piece.
By activating the
pawn card, for example, you can
make your barbarian move forward
one piece, or attack and kill an enemy
diagonally. The knight card will have
them moving or attacking in an
L-shape, while the bishop causes
them to slide diagonally, until they
either hit an enemy or reach the
board edge. And so on for every chess
unit, from the king to the trusty rook.
O
ne of the best things about chess is the fact that John Chess
isn’t around to launch a copyright strike every time someone
dares tinker with his creation. No, he died thousands of
years ago, having spent his chess money on an extension for
his Saxon bungalow. The horribly named Pawnbarian is the
latest indie to meld the classic board game with procedural generation (see
also: the much more delightfully named Chogue), and it’s by far the best.
Those cards are doled out
randomly at the start of every turn, a
system that works well enough but
occasionally results in some bum
hands (such as four pawns) where
your available options are sorely
limited. However,
tilting the game in your
favour is your ability to
make two turns for
every one of the
enemy’s – turns you’ll
desperately need if
you’re to survive this
challenging game.
While your goal in
each stage is to defeat the enemies,
your most pressing concern will be to
evade the red target marks covering
much of the game board. These
marks indicate spaces where you’ll be
attacked during the next turn, if
you’re not savvy (or lucky) enough to
be able to move the barbarian away.
But every turn spent evading is one
you could have used to attack –
providing you have enough health to
survive your enemies. There are
several monster types, interestingly
not drawn from chess but from the
general fantasy milieu. So you’ll battle
orcs, ninjas, and annoying spore
clouds that spawn more monsters
upon defeat. Hell, there’s even an
end-game boss fight.
Pawn to king orc four
It’s a well-thought-out system that
already feels fairly robust,
considering the game was made in
just a week for a game jam, but even
so I’m pleased to hear that it’s being
extended into a bigger release. The
procedural generation is sometimes
lacking, leading to occasional unfair
dead ends later in the game.
Still, I highly recommend this
strategic mixture of chess and rogue,
two games that clash impressively
well here. Pawnbarian takes choice
parts of both, but feels thrillingly like
a new creation, and one that may one
daydevourhoursofyourfreetime.
NeedtoKNow
What is it?
A roguelike where you
obeytherulesofchess
EXPECttOPaY
Free
DEvElOPEr
j4nw
PublishEr
In-house
rEviEWEDOn
AMD [email protected],
6GB RAM, GeForce GT
610
MultiPlaYEr
None
link
bit.ly/Pawnbarian
82
A tactically rich dungeon
crawler, with a few
procedurally generated
kinks that could be
ironed out.
vErDiCt
Hardcore
Chess meets Rogue in the delightful PawNbariaN. By Tom Sykes
So you’ll
battle orcs,
ninjas, and
annoying
spore clouds
Pawnbarian
FrEE GaMEsrEviEW
These horrible cloud things create
extra enemies after death.