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Jess Kinghorn Aaron Potter
T
hisis 2019 andhere
I ammakingan
argumentforfixed
cameraangles.(Don’t
worry,I’mnottryingto
resurrecttankcontrolstoo.)
Thevisualconceitofmanya
horrortitlefromyesteryear
attemptingtomakethe
mostoflimitedhardwareis
muchmaligned–and
unfairlyso.Thisisn’t 300
wordslambastingother3D
camerasystemsbutmorean
acknowledgementthateach
viewachievessomething
different.Bydiscounting
morefixedanglesfrom
developers’selectionof
tools,we’relimitingwhatwe
canachieveoverall.
That’snottosayI think
gamesshouldbemorelike
films;whatworksforfilm
doesn’talwaysworkforan
interactivemedium.Asthe
adagesgo,‘do,don’tjust
show’and‘whoenjoysQTEs,
really?’Butthere’sa lottobe
saidforhowdeveloperscan
choosetolimityourview–
oratleasttherateatwhich
visualinformationis
conveyed–andhowthat
changesyourrelationship
withwhatyou’replaying.
WhiletheResidentEvil 2
remakeutilisesanover-the-
shoulderviewtogreateffect,
thedeliciousdrip-feedof
informationsuppliedbythe
originalgame’sfixed
perspectivesis worth
revisiting.NotasDLCfor
theremake,mind.That
reimagining,asis,is
completelyunsuitablein
termsofitsdesignforsucha
drasticshiftofview;newResi
2 ain’tgoingtoplaywellwith
oldResi’scameraview.I’m
notaskingResitoreturnto
theoldways–it’sshownit’s
a seriesthatintendsto
continueexperimentingand
mutatingaslongaswekeep
playing.Expectinglong-
runningseriestowalkand
talkliketheydidbackinthe
dayis a subjectfora whole
opinionpieceonitsown.
ANGLEGRINDER
Butimaginea mysterygame
or,yes,anotherhorrortitle
todayusingthesametricks
toampupa senseofdread
beforea revealor,perhaps,a
gamethatswitchesbrieflyto
a morefixedviewforeffect
oreven(howeveron-the-
noseit wouldbein
execution)a flashback
sequence.Whileconsistent
corerulesarekeytoplay,a
changeofpacecanleavea
lastingimpactthatwe’re
currentlymissingouton.
W
hatmakesthe
wildworldof
videogames
uniquelyexciting
- andwhereit’salwayshad
theadvantageoverTV,
books,andmovies–isthat
thewayweinteractwithit
isconstantlyevolving.
Whetherit’sinsomething
assimpleastheanalogue
stick’sintroductionorthe
gradualmovetowards
downloadingourfavourite
titles,everyconsole
generationhasdiffered
greatlyfromthelast.
Withthisinmind,Sony’s
decisiontositoutE3 2019
andre-evaluatehowbestto
marketitsupcomingfirst-
partylineupmakesa lotmore
sense.Manyinitiallytookthis
newsasa signofweakness,
wheninfactit’stheopposite.
Sony’sprovedtimeandagain
thatit takesa player-first
attitudewithPS4,sowhoare
wetojudgethisswiftchange
ofpace?It’sunderstandableto
interpretthelackofa
PlayStationExperienceevent
coupledwithanE3absenceas
causeforconcern.However,
it’salsoanexampleofSony
settingitself,andtheworld’s
premierconsole,apart.
Sonyarguablyhaditsbest
yearyetin 2018 withsuch
stellarreleasesasGodOf
War,Marvel’sSpider-Man,
andAstroBotallreceiving
criticalacclaim.SIEWorld
StudioschairmanShawn
Ladenis smartenoughto
knowthatit’simportantto
keepthismomentumgoing
- especiallyasweveer
ever-closertothelaunchof
PlayStation5. A sub-parE3
showcasewoulddomore
harmtothiscausethangood,
asalsowouldmerely
providingfurtherupdateson
gestatingtitleslikeDeath
StrandingandTheLastOfUs
PartII ratherthanbringing
newexperiencestothefore.
CHANGINGTHEGAME
Bybowingoutoftheworld’s
biggestindustrytradeshow,
Sonyis nowabletodolike
it’salwaysdoneandcontrol
themessage,atthesametime
wavinggoodbyetoE3’s
originalpurpose(whichwas
toserveandpromoteproducts
solelytoretailers).WithPS4,
Sonywontheheartsofmany
withitsproconsumer
approachandboldclaimof
being“fortheplayers”.Why
notsecurethenextconsole
generationbyreaffirmingthis
approach,andcontinuingto
settrendsingamingrather
thanfollowingthem?
I AMA FIRMBELIEVER
THAT LIMITATIONSCAN BE
SURPRISINGASSETS, EVEN
YEARSLATER.
SONY’S DECISIONTO
SITOUT E3IS A SIGN
OFFORTITUDE,
NOTCOWARDICE.
WRITER BIO
Jess Kinghorn is a film buff as well as a game nerd and loves all her fictional
children equally – warts and all. Unless you want a multi-thousand word
dissertation on the subject, don’t ask her to pick a favourite.
WRITER BIO
Aaron Potter is the first suited and booted for an industry event, but could do
without Sony trying to top its orchestra of previous years with things like 2018’s
The Last Of Us tent. Though if there were a campfire with marshmallows...
Fixed camera angles have been unfairly
relegated to the retro corner
By controlling the message, Sony now has the
chance to excite people on its own terms
OPINION