096
REVIEW
INFO
FORMATPS4
ETAOUTNOW
PUBRISINGSTAR
GAMES
DEVGROUND
SHATTER
RICO
Routine, Insipid, Clumsy, and Ordinary
H
ere in this crime-ridden city, you’re
the kind of cop who resolves cases
“with a certain expedience”, selected
for off-the-book operations. This is
your excuse to avoid due process and secure
evidence of criminal activities by any means
necessary – in other words, shooting everyone.
But like its loose-cannon officers, Ground
Shatter’s rough-edged FPS asks you to turn a
blind eye to one too many misdeeds.
RICO’s tongue-in-cheek intro suggests it’s aware
of its limitations: the equivalent of a straight-
to-Netflix action film with a knowing sense of
humour. Your job is to rid procedurally-generated
buildings of generic henchmen, breaching and
clearing room by room before getting out. These
rooms must have exceptional soundproofing,
since even a barrage of noisy SMG fire and the
boom of a carelessly-placed exploding barrel
isn’t enough to alert anyone beyond those four
walls. Still, it’s a contrivance you learn to accept
- likewise that you inexplicably can’t pick up
weapons dropped by dead enemies.
The game’s other quirks are harder to forgive.
Enteringa roomwitha kick–ora lowslideif
you’re showing off – triggers a
slow-motion effect, though that
seems to do your opponents
more favours. Excessive muzzle
flash leaves you firing blind,
while your aiming is more
sluggish, making it likely you’ll
take a hit while you adjust. By
contrast, if you boot the door
and back off, you can wait for
enemies to politely file through
it one by one. Sometimes they
even let you know they’re on
their way by clipping through
the wall as they approach.
RICO WORRIER
Meanwhile, the procedural
elements often make no sense.
You’ll find six guards piled
into a tiny room with nothing
in it, before stumbling across
two in a sprawling space with
evidence, several piles of cash,
and a large health kit. Side-
objectivescanscrewyouover
- a smallpickup(automatically
collected)hiddenbehinda
wallmightspoila ‘noammo
packs’run.Anothermightgive
youfivebombstodefuseona
singlefloorwithina stricttime
limit,atwhichpointit’spot
luck whether you find the right
rooms in time. And while guns
feel good and environments
are impressively destructible,
enemy hitboxes are all over the
place. A shot or two in the leg
is enough for some; others will
shrug off a half-dozen slugs to
the chest.
Invariably, RICO fares better
in co-op, not least with the
added tension of friendly
fire and the opportunity to
breach some rooms from
different angles to disorientate
opponents (which also goes to
show it’s been poorly balanced
for solo players). But despite the
occasional old-school pleasure
- a point-blank shotgun blast
sending a bat-wielding thug
flying through a window, for
example – this would-be
thriller is more likely to raise
yourhacklesthan your pulse.
OFFICER DOWN @schillingc
VERDICT
There’s basic fun to be
had from shooting bad
guys, but the poor AI
nulls the experience.
RICO fancies itself as the
sterotypical hard-bitten police
officer who gets results but
refuses to play by the rules. In
reality, it’s more like Paul Blart:
Mall Cop. Chris Schilling
“BOOT A DOOR AND YOU CAN
WAIT FOR ENEMIES TO FILE
POLITELY THROUGH IT.”