is game encourages a chess-like mentality. You
have to think about the ramications of your moves,
and try to predict how the inevitable battles will play
out. ose battles can be tedious, which has led some
players to prefer the app version of this game over the
cardboard original. Each unit has an initiative value,
and all units with matching initiative will attack at
the same time. Casualties are cleared, and the next
highest-initiative units attack. You’ll love the look on
your opponent’s face when you point a weak-but-
fast unit directly at a lumbering death machine
that was sure to cause your ruin. at death
machine will be cleared o of the eld before it
ever gets to act.
Variety is the spice of life, and Neuroshima
Hex has it in spades. As of this writing, there
are at least 18 dierent factions available.
I own 11 of them and want to collect the
others. In even better news, the game
was re-tooled and re-themed in 2018 as
Monolith Arena. I have this as well, and it is
just as excellent as I knew it would be.
Gamers talk about their ‘forever’ shelf.
Neuroshima Hex will always be on mine. I
should probably do something about the
failing duct tape that is holding my box
together. To Michal Oracz, thank you for the
inspiration and entertainment!
E
arth lies in ruins. ose who didn’t die
in the war are left to band together,
struggling to survive in the
wastes. Sentient machines
roam the plains, while
mutated creatures swarm
the cities. Many will ght,
but only one faction
will prove its mettle on
the battlegrounds of
Neuroshima Hex
My favourite board game
of all time is Neuroshima Hex,
set in the post-apocalyptic RPG
setting of Neuroshima,
designed by Michal Oracz,
and published by Portal/Z-
Man Games. Mr. Oracz just
happens to be my favourite
designer, as well. For my
money, there is nobody better
at designing asymmetric games.
You could call this game an abstract strategy title,
thanks to its hexagonal cardboard tokens, but I think
that sells it a bit short. e factions all have cohesive
themes and sometimes wildly dierent play styles. e
mutant army of Borgo is very melee-focused, the Steel
Police features many ranged units and the robotic
Dancer consists of only three super-powered units.
One of the things I like about this game is that it
forces you into tough decisions on every turn. On
your turn, you will draw three tiles from your entire
force, kept in a facedown stack. is is the only luck-
based element in the entire game. You must discard
one of these tiles and, since you only go through your
stack one time, anything discarded will never be
played in this session. Sometimes the choice is very
easy to make, but other times you will want to play all
three tiles!
e genius of this design decision has many
repercussions. First, it keeps the game moving at a
predictable pace since in general you will get about a
dozen turns. Second, it prevents analysis paralysis by
only letting you choose between three tiles at a time.
Finally, it allows astute players to keep track of what
you have played/will never play versus what you may
yet play. Every time I teach this game to a new player I
advise that, when in doubt, always take the action that
will result in the most carnage, even if it’s yours. at’s
actually good advice for any game.
April 2019 tabletopgaming.co.uk 17
Gamers talk
about their
‘forever’
shelf.
Neuroshima
Hex will
always be
on mine.
my favourite game
e SEAL Team Flix co-designer and House of Spirits creator
explains why the tough tactics of Neuroshima Hex make for
his ideal post-apocalypse
MARK THOMAS
is game encourages a chess-like mentality. You
have to think about the ramications of your moves, have to think about the ramications of your moves,
and try to predict how the inevitable battles will and try to predict how the inevitable battles will play play
struggling to survive in the