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and become more expensive to perform
as damage is taken, so there’s no
feeling of spamming the same powerful
move to mow down row after row of
opponents – although the mastermind
player will certainly feel the might of
their superpowered foes, especially
with fewer players.
With such dependable and fun
gameplay at its centre, it’s a shame that
Marvel Strike Teams’ outer layers don’t
quite live up to the promise of its colourful
superhero brawling. Missions consist of a
random map (one of six, plus the tutorial)
and three random ‘stages’, each consisting
of a generic objective that typically
lasts for around four game rounds and
presents a way for either side to score
points: rescue a prisoner, attack a given
object and so on. While the randomised
nature provides a good dose of
replayability, it lacks any real throughline
to hang a full campaign on and feels
quite bland – especially as winning or
losing comes down to points, rather than
a specic epic moment for the goodies
or baddies. e lack of personality
outside of the heroes themselves is
made worse by the map tiles, which can
be arranged into a variety of plain grey
warehouses (one side is technically the
Hydra base, which is also grey) with only
a few sentry turrets, crates or barrels in
xed locations to really set them apart.
e uninspired mission structure
and dull presentation – outside of the
miniatures themselves, which do bring
the world to life – undersells what is
otherwise a thoroughly competent and
enjoyable dungeon-crawler. e robust
gameplay excels at making its stars feel
superpowered, with the exibility of
selecting how your hero will tackle each
scenario giving plenty of reason to come
back and experiment with dierent
loadouts and styles. If it could only
borrow a little more of the colour of its
comic-book inspirations, Strike Teams
could be a truly super experience.
MATT JARVIS
M
arvel Strike Teams is a
spin-o from the HeroClix
series, turning the collectible
miniatures game into a dungeon-
crawling board game that pits one
villainous ‘mastermind’ against some of
the best heroes the comic-book world of
the Avengers has to oer.
In place of HeroClix’s busy bases,
which rotate as characters take damage
and display all of their relevant stats, from
speed to range, the bases of Strike Teams’
miniatures simply state their current level
and available build points. ese points
can be spent to outt each character with
a dierent array of equipment and skill
cards during each mission, providing a
straightforward but incredibly satisfying
level of customisability and shifting
group dynamic. You might decide to
make Iron Man a ranged ghter in one
scenario, only to have him ght up close
when you need to hunker down and
protect something the next. Levelling-up
- achieved during a campaign – is just as
simple, with characters spending points
amassed by completed objectives to
expand their potential pool of abilities.
On the battleeld, the action is as
smooth and solid as Captain America’s
vibranium shield. A combination of
individual character action points and
shared command points that can be
spent by any member of the group
power a diceless system similar to
Monolith’s slick Conan. Actions cost
points for set amounts of movement and
damage, but carry over from turn to turn
and can also be spent to defend, dodge
or otherwise react to the enemies’ turn,
making it a pleasing challenge of careful
resource management and strategy
rather than luck. (e only die in the
box presents an optional push-your-
luck chance to gain or lose additional
points, which feels a bit tacked-on if
ultimately inoensive.)
e combination of customisable
powers and quick, tactical combat feels
as good as being a superhero should.
Cap can deect incoming re and
bounce his shield o multiple goons,
while Iron Man can zoom around on
his jets before ring lasers and missiles
at unfortunate baddies, Quake can
cause tremors and Agent May provides
covering re. Scenery on the map
provides cover but, in a nice interactive
touch, can be destroyed or even
chucked across the stage with the right
skill. Abilities have a cooldown period
Clix bait
Marvel Strike Teams
Designer: Andrew Parks | Artist: Errick Dadisman, WizKids team 1-2h 2-5 14+ £58
WHAT’S IN
THE BOX?
◗ Four hero figures
◗ Mastermind figure
◗ Two villain figures
◗ Six henchman figures
◗ Eight character cards
◗ 64 action cards
◗ Seven map cards
◗ 19 scenario cards
◗ Victory card
◗ 30 map tiles
◗ 20 character tokens
◗ 16 objective tokens
◗ 18 objective point
(OP) tokens
◗ 22 status tokens
◗ 12 round tracker tokens
◗ 25 duration tokens
◗ 20 spawn point tokens
◗ 12 large rubble tokens
◗ Four small
rubble tokens
◗ Four door rokens
◗ 20 yellow action tokens
◗ 60 red wound tokens
◗ Two command dials
◗ Custom action die
TRY THIS IF YOU LIKED... CONAN
Powered by a similar conservation of action points and with an all-on-
one setup, Marvel Strike Teams’ superhero theme may make it a more
approachable brawler than the fantasy adventure.
PLAY IT? PROBABLY
It doesn’t look nearly as good as
it plays, but the action is strong
enough to make this an extremely
solid superhero dungeon-crawler.