tabletopgaming.co.uk 77
WHAT’S IN
THE BOX?
◗ 91 sword tiles
◗ 12 sword guards
◗ 10 sword hilts
◗ 12 sword tips
◗ Five sword pommels
◗ 18 sword magic cards
◗ 48 sword relic tiles
◗ 24 sword
mastery cards
◗ 10 solo player
variant cards
◗ Scoring tracker
◗ Five player tokens
◗ First player token
◗ Forge tile
the Expanded Edition. It contains so
many Kickstarter stretch goals so that
getting them all back in the box is a
genuine struggle.
More importantly, it adds another
three routes to victory points: sword
mastery, relics and tips. e clever part
is that you’re not supposed to use them
all at once. You mix and match. e
rulebook even includes advice on which
ones work together particularly well.
Each one completely changes
the tone of the game. e core cut-
and-decide mechanic stays, but the
combinations of gems you’re trying
to create, either turn by turn or at
the end of the game, goes upside
down. Relics are particularly great,
sword tips a little disappointing, but
they all bring their own avour and
add longevity.
Swordcrafters looks like a kids’
game and it’s simple enough for the
family, but there’s both breadth and
depth here – and length too, because
the funnest part is seeing who’s got
the longest. Come for the displays of
potence, stay for an intriguing and
delightful game experience.
JAMES WALLIS
I
n Swordcrafters you craft a sword.
Out of cardboard, sadly, and the
blade you’re going to create has
a strange blocky quality that looks
more like a child’s construction toy
or something from a mid-‘90s Final
Fantasy game, but it’s an actual 3D
sword with four sides, each studded
with gems in the way that regular
swords aren’t. At all.
Put that aside for now. You’re
going to make your sword by slotting
cardboard tiles together, so the sword
will have four sides. Essentially you’re
building four columns, and the tiles
you put on each side will depend on
(1) what tiles you can get, (2) how
long the other sides are and (3) what
victory conditions you’re trying to
complete. Here’s the nub of the game:
it depends.
You get your tiles each turn
by cutting them. Yes, it’s clever;
mechanic as metaphor, all that. You
lay out a random selection of tiles in
a grid, then the rst player splits it in
two, horizontally or vertically, and
the next splits one of the halves, and
so on. en you go round again, each
taking one of the chunks. It’s a game
version of that way of splitting cake
between kids, and it works really well.
ere’s a huge rst-player advantage,
but that’s based on who takes one
particular tile, so it all functions.
en you build your sword, which
is really satisfying. e tiles are robust,
the grooves well cut; it all holds
together surprisingly well. You can
even swing it about a bit. No idea how
long it’ll last, but I’m optimistic.
And then you score. In the basic
version of Swordcrafters there are
three ways of getting victory points:
longest sword, sword quality (sets
of gems per side) and sword magic
(particular gem combos, on cards).
is works ne. It’s a decent game
in vanilla form, but this review is for
Well weapon
SWORDCRAFTERS: EXPANDED EDITION
TRY THIS IF
YOU LIKED...
SPLENDOR
Mechanically it’s
nothing like Splendor,
and it’s not about
the gems either. But
the two games have
a similar flavour, and
the way they engage,
puzzle and satisfy is
tonally close.
(^) PLAY IT? YES
Swordcrafters is packed with
novelty, charm, intelligence and thick
cardboard. It’s unique and a lot of fun.
20-30m 1-5 6+ £48