Custom PC - UK (2020-06)

(Antfer) #1

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hePedestrianisa puzzle-platformerwhere
theplatformsarealsothepuzzles.Youcontrol
a humansilhouettethatyou’dtypicallyseeon
roadsignsandpedestriancrossings,guidingit through
thesignsandnoticesofa bustlingcity.
Therearetwokeylayerstopuzzling.Thefirstisinside
thesignsthemselves.Here,ThePedestrianisa standard
jumpinggame.Youmustnavigatebetweenplatforms,
pusharoundboxes,collectkeysandavoidhazards
typicallyfoundoncitysigns,suchas,er,lasersand
circularsaws.There’snothingwrongwiththissideofthe
game,althoughthere’slittleremarkableaboutit either.
Thesecondlayerisoutsidethesigns,andthat’swhere
ThePedestrianworksitsmagic.Yourpedestriancan
moveseamlesslybetweendifferentsignsusingthe
doorsandladderspaintedontothem,butonlyif they’re
connectedintherightway.PressF andthecamerawill
zoomout,soyoucanmoveanysignsonthescreenand
drawconnectionsbetweentheirdoorsandladders.Once
a connectionhasbeendrawn,it can’tbedisconnected
withoutresettingtheentirepuzzle.
It’sa neatmechanicalgimmick,andThePedestrian
constantlyiteratesuponthiscentralconcept.Earlyon,it
introducesplugswithspoolsofwirethatyourpedestrian
cancarryandconnecttosocketstoformcircuits.Later,
it turns the signs themselves into electrical conduits,
letting you move them around to complete circuits. It’s
constantly finding new ways to get you to play on two
levels at once.
The Pedestrian excels visually as well. Your journey
through the city is presented as one long take, with
seamless transitions between each location. Starting
in an industrial warehouse, your first job is to locate the
elevator and activate it, which takes you down into the city’s
underground. Here, you need to find a train and complete
the circuits to activate it, so it can transport you to the city
centre. This is all communicated via elegant camera pans
through stunningly detailed 3D environments.


The Pedestrian isn’t short of great ideas, although
ironically, it doesn’t always communicate them well. On
some puzzles you have to deliberately trigger a reset in
order to progress, but the game never explains this. With
only five hours of gameplay, it’s also shorter than it deserves.
The game throws ideas at you so quickly that you suddenly
move onto another idea when you’ve only just got the hang
of the previous one. The ending is also rather abrupt.
That said, those five hours represent some of the most
enjoyable puzzling since the fantastic Gorogoa. The
Pedestrian may not always be a walk in the park, but it
definitely puts its best foot forward.
RICK LANE

/VERDICT
Combining
cleverly designed
puzzles with slick
presentation, The
Pedestrian is a
splendid, if short,
puzzlegame.

OVERALL SCORE


85 %


The Pedestrian/


£ 15.49 inc VAT


DEVELOPER Skookum Arts/ PUBLISHER SkookumArt


GREEN MAN
+^ Great concept
+^ Looks stunning
+^ Meticulously
designed puzzles

RED MAN

-^ Bit short
-^ Some concepts
poorly explained


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