2019-04-01_Official_Xbox_Magazine

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More Xbox news at gamesradar.com/oxm THE OFFICIAL XBOX MAGAZINE 003

INTRO


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Non-executive chairmanChief executive Richard Huntingford Zillah Byng-Thorne
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ISSUE 175 APRIL 2019Future Publishing Limited
Quay House, The Ambury, Bath BA1 1UA
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Web http://www.gamesradar.com/oxm
EDITORIALEditor Chris Burke burkey13a
[email protected]
Art EditorProduction Editor Rob Crossland Drew Sleep OXMRobClunaratlas
Staff Writer Adam Bryant Stephen LambrechtsFirebreedpunk Our Man Down Under


CONTRIBUTORSWriting Stephen Ashby, Kimberley Ballard, Steve Boxer, Steve Hogarty,
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Alex Nelson, Alex Spencer, Justin Towell, Robin Valentine, Josh West, Ben Wilson, Robert Zak
Art Cliff Newman
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ISSN 2053689


We’re absolutely stuffed with reviews this month,


with so many big games hitting our Xboxes all at


once. From page 62 this month, you’ll find our


bumper reviews special covering all the big new


releases – we’ve played them all, so you can
decide whether you want to! Unbelievably, Mortal

Kombat has been ripping the spines out of its


fighting series rivals for a quarter of a century now.


But even after all this time, the prospect of a new


NetherRealm fighter makes us go weak at the
highly fracturable knees. Yes, Mortal Kombat 11 is

our cover story this month, as we get to grips with


the new characters, brutal combos and fatalities


that the game has to offer. You’ll find our hands-on


impressions, all the latest reveals and more from


page 44! Elsewhere we give you a brief history of
the first-person shooter, and round up the best

FPS games you can play on Xbox right now!


Chris Burke
Editor
This month, OXM’s
Editor asked the team
to make sense of the
bonkers, time-jumping,
dead-not-dead, melon-
twisting timeline that
runs through the Mortal
Kombat series, via an
absurdly complicated
diagram. Just for a joke.

More games


than ever...


THE OXM TEAM


Robin Valentine
Contributor
“I can make sense of the
Mortal Kombat timeline,”
said Robin, so we said,
okay sketch it out. He
did, we put it in the mag,
and now you can be just
as confused as us.

Adam Bryant
Staff writer
We also tried to make
a diagram of Adam’s
complex, implausibly
lengthy, geographically
skewed public transport
journey to work every
day. It was beyond us.

Rob Crossland
Art editor
Rob joins us as art editor
this month, and we’ve
broken him already. It
was trying to wrap his
head around making the
Mortal Kombat timeline
diagram that did it.

Drew Sleep
Production editor
It’s Drew’s first month
on OXM, as he casts his
eye over our grammar,
spelling and diagrams of
impossibly convoluted
fighting game timelines.
Welcome aboard, Drew!
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