hen it comes to fighting games,
nobody does them quite like
NetherRealm. From its spine-
ripping fatalities that’ll leave even
the most hardcore splatter film
enthusiasts wincing in their seats,
to the accessible but hard-to-master combat, Mortal
Kombat has always stood out from the crowd.
The series has long been a popular choice among
fighting game fans, and it is one of the most well-
known videogame franchises of all time. In its 26-
year history it’s even managed to spin-off outside of
videogames, with varying degrees of success in film,
television and comics. Now Mortal Kombat is back
once again, and it looks like Xbox users are going to
be treated to the most gruesome, most brutal and
most visually shocking combat they’ve ever seen.
Given NetherRealm’s recent track record of
fantastic fighting games, including the Injustice
series, we know we’re going to be entertained.
Each game in the Mortal Kombat series somehow
manages to out-do the last in terms of combat and
pure shock value, but the big question is, just how
will the eleventh game be different to any of the
previous entries in the franchise?
Although convoluted, the story of Mortal Kombat
has become more of a focus as the series has
gone on, and we’ve seen NetherRealm’s narrative
capabilities improve exponentially to what now
seems like a dramatic leap in quality over the
W
HOW NETHERREALM IS DRAWING FROM ITS BLOODY AND
GRUESOME PAST FOR MORTAL KOMBAT 11
ADAM BRYANT
044 THE OFFICIAL XBOX MAGAZINE