CUSTOMISATION / HOBBY TECH
REVIEW
SEGA Arcade: Pop-Up History
,
T
here are plenty of books covering
vintage computing and gaming.
There are also lots of pop-up books,
but with the exception of a few gag-gift and
extremely adult exceptions, they’re typically
aimed at small children looking for 3D
dinosaurs or diggers. Pop-up books covering
vintage computing and gaming, though, aren’t
so common, but that’s the exact gap that Read
Only Memory’s hardbound coffee-table tome.
SEGA Arcade: Pop-Up History, aims to fill.
SEGA Arcade is, as the name implies, a look
at coin-operated arcade machines from the
company formerly known as Service Games.
It’s in no way an exhaustive history, though,
in that it covers only six machines: Hang-On,
Space Harrier, Out Run, After Burner, Thunder
Blade and Power Drift.
Arcade buffs may have already spotted the
common theme: each of these games hada
SEGATaiken‘bodysensation’cabinet,where
yousatin(orsaton,in
On’
them into pop-up cardboard shells hous
the rear half of the book. Turn the page,a
each cabinet appears before you – comp
with a monitor displaying the game’stitl
screen or attract mode.
It’s a neat trick, and the full-colourmo
are impressively recreated from theirre
world equivalents. The side art is accura
screenshots are surprisingly crisp, and
the control sticks, handlebars, steering
and yokes stand out. The models don’t
out fully without a helping finger, buttha
true of almost any pop-up book, includ
typically much less complex modelspl
kids’ books.
There’s been some effort to avoidma
SEGA Arcade a one-trick pony too. The
fronthalfofthebookcontains 32 pagesof
back-story,history,conceptsketc
screenshots,
Each
sedin
and
plete
e
odels
eal-
ate,the
even
wheels
fold
at’s
ingthe
aced in
aking
of a two-column,single-pa
write-upfromGuardiancolumnistKeithStuar,
aningheavilyonaninterviewwithdirector
d designerYuSuzuki.Forgameswhere
zukiwaslessinvolved,suchasTakashi
ama’shelicoptercombattitleThunderBlade,
ere’saccordinglyconsiderablylesspersonal
collectionandmoredryhistoricalrecounting,
t that’snottosay there’s nothing of interest
be learne
e
e racerHang-
n a machinethatmovesaroundin
sponsetotheplayer’sin-gamemotion.
ThebrainchildofDarrenWall,and
iginallycreatedfollowinga
owdfundingcampaignon
ckstarter,SEGAArcade
kesthesebulky
stems and shrinks
s
glossy full colour.
gets a two column single page