Video Maker - USA (2019-06)

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SPHERICAL VIDEO JUNE 2019


52 VIDEOMAKER >>> JUNE 2019


Bob chuckles and suggests fi lmmakers do
something very specifi c. “Get lots of content
and spend lots of time going through it.”
Then, he gives us an example of a recent
challenge they confronted with an aerospace
museum. The museum wanted a 360 fl ight
experience. “We’ve got an Insta360 Pro. You
can walk around outside of the plane. Its got
great stereoscopy but it doesn’t work inside

the cockpit at all because it was way too
close. So, we take the GoPro fusion inside
the cockpit.” However, Bob experienced one
slight problem: “once we get up in the air it
just shuts down.” It turned out to be a bad
unit. They had to return the camera and re-
schedule the shoot.

Always looking ahead
Currently, Reality Garage is relying mainly on
Vuze cameras. “We actually have three Vuze
cameras and that’s what we took to Africa.
We use their stitching software and we’ve
also purchased Mystica for more polished
stitching.”
In the 360 market, new tools are being
released constantly. Bob is always looking
towards their next upgrade. “Probably our next
camera will be a kind of higher-end camera.
Something that does a little better in low light
with bigger format sensors.”
Bob also tells us that Reality Garage is devel-
oping their own software to create better inter-
action. They have introduced their own player
for certain viewers like Oculus. Plus, they soon
plan to release a unique production app that
will be used with 360 headsets.

360 future
Producer Alex is encouraged by the future
of 360 video. He points out that the price of
hardware and software are coming down.
Thankfully, this is no longer an obstacle for
most producers. He also points out, “As more
of the general public get involved, we’ll have
better feedback. I think that language will

Jeff Chaves was trained in video production in the Army and
has been involved in the industry for more than 30 years. He
and his wife run Grace Pictures Inc.

kind of naturally develop as more people are
using the hardware.”
Bob thinks the end-users are the key. “Some
people love it and they’ll watch and interact for a
long time. But some people take the headset off
right away and say ‘I don’t get it’.” All in all, Bob
thinks this will ultimately drive where the market
goes. “It’s a matter of what can we do versus
creating a particular experience that people will
pick up and understand.”
They are working on “gaze based” interactions
so no hand held units are used. It takes users
a few moments to understand that if they look
at something for a moment, the view changes.
“We’ve kind of crafted our own kind of language
around this but the questions is, how much will
users be able to understand?”
To fi nd out about their latest projects, you
can check them out on the web at http://www.reali-
tygarage.com. Or, if you’re in Boulder, CO you
can experience their work in person at the XR
Lounge, located at 1320 Pearl St. Just make
sure to call ahead for an appointment by dial-
ing 720-598-2888.

Reality Garage specializes in immesive experiences that are custom-de-
signed for museums, trade shows and other events.

I THINK THAT THE LANGUAGE
W ILL KIND OF NATURALLY DE-
VELOP AS MORE PEOPLE ARE
USING THE HARDWARE.

You can comment on this article by going online:
http://www.videomaker.com/?p=71105975

384 C13 Spherical Video.indd 52 4/23/19 2:11 PM

YOU CAN


PLAN AHEAD


DISASTERS DON’T


DON’T WAIT. COMMUNICATE.


Talk to your loved ones about how you are
going to be ready in an emergency.

VISIT READY.GOV/PLAN.


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