2019-03-01_PC_Gamer

(singke) #1
LEFT: This HOPA
scene is about
collecting herbs.

RIGHT: Panic,
pursued by a bear.

GIVE IT A GO Standout HOPAs


NIGHTMARES FROM THE DEEP
FollowtheescapadesofSarahBlack,a
museum curator who must repeatedly deal
with undead menace Davy Jones.

T


here’s a specific kind
of relaxation that I
associate with hidden
object puzzle
adventures. HOPAs
are that endless stream of games,
often aimed more at tablet than
browser, about collecting and using
objects. They get their name from
the way the player is repeatedly
given a cluttered scene and is
tasked with finding particular
objects within it, like a visual
wordsearch. But they can also
involve minigames, simple skill
challenges and so on. As a very
general description, they’re the
beach read version of point-and-
click adventures.


The relaxation I feel when playing
hidden object puzzle adventures is a
similar kind to that which I get from
jigsaw puzzles, origami, crochet,
romance novels, crime procedurals,
Rubik’s Cubes and more. It’s the type
of relaxation where your hands or
eyes are kept busy as you follow a
step-by-step process towards a
certain (or at least predictable)
outcome. Given enough time the
jigsaw will be completed, the bird
folded, the cushion finished, the love
story fulfilled, the murderer caught
and the colours matched.
Whether or not the outcome is
important, it’s the process of getting
there that’s valuable to me. With
jigsaws I can shrug off stress or
anxiety by narrowing my focus to
exactly 1,000 puzzle pieces, all of
which have a single correct
placement and will eventually build
into an image I already know I like
because it’s why I picked the box up
in the first place. Jigsaws are the
opposite of that ‘Where do you see
yourself in five years time?’ job
interview question.
With origami, I’m essentially
following instructions, but within
that there’s a joy in manipulating the
paper. There’s the pleasure of a sharp
crease, or a deft movement. There’s a
sense of familiarity when a new
project requires you start with a
shape you’ve made thousands of


times before. There’s a soothing
rhythm of production when you’re
making lots of the same object, like a
thousand cranes.
For fiction, particularly murder
mysteries in the vein of Bones or CSI,
you’re both watching other people
assemble a jigsaw made of forensic
clues and trying to piece them
together yourself. Because it’s fiction
you know that everything will be
wrapped up neatly so the cast’s end
of the jigsaw is basically sorted.
On your end you’re partly picking
up on their science chit-chat and
partly using your own expertise in
primetime telly. ‘That lad’s the
murderer because he was one of the
first three guest actors we met and
he’s the one who doesn’t yet have a
clear motive!’ – it won’t stand up in a
court of law, but you’ll be entirely
correct. This pattern of plotting is
just engaging enough to hold your
attention, but it won’t consume you.
Instead it acts as a canvas for
interpersonal drama, character jokes
and more.
So to circle back round to hidden
object games, I used to think of them
as closest to jigsaws. There’s a

preordained location for each piece
of the overarching puzzle and the
pleasure is in slotting them into place.
Within that there’s the test of visual
skill as you pick objects out of a
scene. But after my most recent binge
I’ve seen more elements from those
other hobbies at play.

FINDING YOUR FEET
The common basic structure of
HOPAs allows you to notice the
differences between studios, picking
out favourite developers or
franchises, as with authors or TV
showrunners. I have a preferred style
for the hidden object scenes
themselves. I like them to be
incredibly cluttered, but I hate
finding long, thin objects because I
struggle to notice them, despite
knowing the familiar hiding spots. On
the origami side, returning to a scene
for a different set of objects offers
that flicker of familiarity I get from
paper base shapes, and a similar
divergence of purpose.
For the stories I like them to be a
little menacing, but without going full
horror. That cuts through the genre’s
more saccharine tendencies without
resorting to creepy doll faces. And,
even if a specific plot isn’t interesting,
there are often characters and
settings I’ll like enough to follow

them across multiple stories.
Not every purchase has been a
good one – as with any genre, there
are duffs, cash-ins and franchises that
aren’t as good now as they used to be.
But in those instances it’s also easier
to notice the constant mechanical
pleasure of hidden object puzzle
adventures. Clicking through a to-do
list, remembering the heart-shaped
lock when you encounter a heart-
shaped key, and, above all, the
knowledge that all the loose ends will
be tied up in a neat, conclusive bow.

THERE’S A PREORDAINED
LOCATION FOR EACH PIECE OF
THE OVERARCHING PUZZLE

GRIM LEGENDS
This series of
puzzlers uses the
trappings of
fairytales to tell
stories of
mysterious
ruined weddings,
cursed families
and powerful
artefacts.

DARK PARABLES
These twists on traditional fairy stories use
hidden object scenes that focus on pieces of
an object, not an arbitrary list.

MURDER SHE
WROTE
Available through
Big Fish’s own
platform, in this
game amateur
detective Jessica
Fletcher pokes
around crime
scenes solving
five murders.

EXTRA LIFE


NOW PLAYING I UPDATE I DIARY I REINSTALL I WHY I LOVE (^) I M U S T P L A Y

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