2019-03-01_PC_Gamer

(singke) #1

Squad


THE BEST OF EARLY ACCESS


LikeBattlefield,Squadhas large
maps, combined arms and a focus on
objective play. But within this huge,
writhing mass of war are smaller
squads, communicating, working
under a leader and dismantling the
enemy’s grip on the
map piece by piece.
Well, that’s the idea
anyway. If a team isn’t
communicating or
doing what the squad
leader asks, they won’t
make much of a dent in
the battle. This is not a
game for lone wolves.
It’s remarkable how a relatively
small indie team has created
something, in terms of scale, on par
with Battlefield. The production
values are much lower, of course, and
it looks a little dated in places. But it
makes up for this by being a
thoroughly enjoyable and deep
tactical shooter. Bullets obey the laws
of physics, there’s no minimap, no
automatically spotting enemies and
no external vehicle cameras.
I like how most players take Squad
seriously, investing themselves in the
experience in a manner that you
don’t often see in mainstream
shooters such as Battlefield. Squad
leaders bark grid references and issue
orders, marking a shared map with
icons and instructions. Having to pull
up your map with M to monitor the
battlefield feels much more
immersive than blindly following
HUD markers and constantly eyeing
a minimap.
Leaders can also build forward
operating bases (or FOBs) with help
from their squad, delivering building
supplies with logistics vehicles and
ultimately creating spawn points,
defences such as barbed wire and

sandbags, and powerful offensive
capabilities including mortars and
machinegun bunkers. This aspect of
the game is surprisingly complicated
and in-depth, meaning it’s best left to
a squad leader who knows what they
are doing.
The learning curve
for Squad is, in general,
pretty steep. As well as
almost every key on
your keyboard being
used for something and
vehicles requiring some
practice to operate
competently, there are
lots of unwritten social rules to
adhere to. If you dive in without

doing any research you’ll probably
find the game pretty unsatisfying.
While Squad players are, for the
most part, quite welcoming, they will
get frustrated if you keep screwing
up. Not using a microphone is a
pretty big crime here, but there’s less
obvious stuff to consider, too, like not
immediately hitting ‘give up’ when
you’re incapacitated, rather than
calling for a medic. Oh, and Squad
has friendly fire, which means
knowing who you’re shooting at
before squeezing the trigger is vital.
Maps include Fool’s Road, an
expanse of woodland in Eastern
Europe with scattered buildings and
forested valleys. Al Basrah is a city in
the Republic of Iraq next to a river,
with roads snaking out towards a
nearby village. And Belaya, also
located in Eastern Europe, features
snowstorms, frozen terrain and a
network of tunnels that play host to
brutal close-quarters firefights.
These, and all the game’s maps, are
understated and realistic, rather than
designed around gimmicks.

MILITARY MIGHT
Since being released via Steam Early
Access in 2015, Squad has grown
from something pretty barebones to a
fully-featured military shooter with
vehicles and rich squad management
tools, as well as several large maps
and multiple playable factions. The
interface is highly customisable, too.
But whether or not Squad is the right
game for you depends on how willing
you are to get into the spirit of getting
involved and being a team player.
It’s easy to play Battlefield solo and
have fun, but here you’ll have to
befriend strangers to get the most out
of the experience. Luckily there are
lots of community guides on places
such as the Squad subreddit, the
joinsquad.com forums and
squad.gamepedia.com to teach you
the basics and impart the wisdom of
veteran players. I recommend
reading these before you join one of
those 80-player online servers, ’cause
it’s tough out there for a greenhorn.

NEED TO KNOW
WHAT IS IT?
A squad-based
multiplayer shooter.
FIRST RELEASED
December 15, 2015
VERSION TESTED
Alpha 12.2
EXPECT TO PAY
£30
DEVELOPER
Offworld Industries
PUBLISHER
In-house
LINK
http://www.joinsquad.com

Squadplayers
are, for the
most part,
quite
welcoming

P


roject Reality is a popular mod for Battlefield 2 that places a
greater emphasis on teamwork and makes it more realistic.
Squad, developed by former members of Project Reality’s
core development team, is an attempt to make a standalone
game in the same mould. The result is a shooter that isn’t as
accessible and explosive as Battlefield, nor as intricate and sim-like as
Arma. It’s somewhere in between, and it wears it well.

BAD FORM


Seven deadly Squad sins


1


Not using a mic or having
one and remaining silent. 5

Joining a squad to get a gun,
then immediately leaving.

2


Taking a vehicle, driving it
by yourself, then ditching it. 6

Running around in the open
like you’re playing CoD.

3


Shooting friendlies, even if
it’s an accident. 7

Not talking about the
mission in chat.

4


Not practicing shooting on
the firing range.

“Not using a microphone is a pretty


big crime here”


SQUAD is a large-scale military shooter with added realism. By Andy Kelly

Free download pdf