2019-03-01_PC_Gamer

(singke) #1

R


ows of assembly machines
stretch further than the eye
can see. Conveyor belts run
through like blood vessels, carrying
their cargo to the heart of this
self-sustaining machine. Fields of
accumulators crackle through the
night, storing the energy from a sea
of solar panels. Trains work
tirelessly ferrying who-knows-what
to who-knows-where.

I did not build this place. My forays
intoFactorio’s mix of construction,
resource gathering and automation
have been basic. The opening
moments will feel familiar if you’ve
played any building or survival game.
You craft a pickaxe and gather iron
ore, copper ore, stone and wood. You
build a furnace and refine those base
resources into building materials to
craft more complicated things.

Those things are expensive. You’ll
need plenty of iron sheets and copper
wires, which means ore and coal.
Perhaps you should build a drill to
automate parts of the process? And
maybe you could set up a conveyor
belt to transport ore to the furnace?
But to do that you’ll need power,
which means yet more materials.
And so you fall deeper and deeper
down this industrial tech tree, until
before you know it you’re surrounded
by endlessly churning machines.
Factorio gets complicated, and the
route from my early steps to the
endgame save file I downloaded from
someone who’s spent hundreds of
hours perfecting their design feels
intimidating. But once you’ve set up
the beginnings of automation, the
loop of planning, creation and
tinkering is relaxing. Even unfinished,
Factorio feels generous.

Be an industry titan inFACTORIO. By Phil Savage


FIRST RELEASED
February 25, 2016

VERSION TESTED
0.16.51

EXPECT TO PAY
£21

NEED TO KNOW


Trapped in the belly of
this horrible machine.

I


’m driving a bus down a
mountain road. Flashes of
black void flit across the
screen arrhythmically. I’m pretty
sure they’re not supposed to be
there. About halfway down, I’m
told there’s a bomb wired to the bus
that will detonate if I drop below
34mph. Unfortunately I also have
to follow checkpoints around some
tricky corners. I clip a barrier and
never recover my speed. Boom!

I’m driving through a... er... forest?
There are trees that look like big
house plants. I’m on a flat piece of
AstroTurf overlooking a bowl. I drive
over the ramp at the end and aim for
the centre of the target on the floor
below. I miss and get a bronze medal.
Welcome to car darts.
I’m driving into a black hole. Or
more accurately I was driving into a

black hole. I’ve passed the point
where I need to be an active
participant. My car is slowly dragged
towards the black mass until it flies,
bursting through the imposing mass
with such force that it leaves the map,
flying forever in an eerie grey void.
BeamNG.Drive reminds me a lot
of Garry’s Mod. There’s no rhyme nor
reason, just an ever-expanding
collection of scenarios thanks to its
community of creators. There is no
objective. Are you having fun with a
slightly shonky sandbox full of
carnage and strange, uncanny
physics? Then congratulations, you
have won BeamNG.Drive.
It’s ideal for Early Access because
the fundamentals are in place, and
content arrives from the community.
If you’re prepared to put in the work
to entertain yourself, BeamNG.Drive
is rich, weird and rewarding.

Making my own fun in BEAMNG.DRIVE. By Phil Savage


FIRST RELEASED
May 29, 2015

VERSION TESTED
0.15

EXPECT TO PAY
£19

NEED TO KNOW


The physics police are
here to spoil your fun.

Get used to slow motion crashes.
Sometimes into a black hole.

“Conveyor belts run through


like blood vessels”


Factorio / Beam NG. Drive / Oxygen Not Included


THE BEST OF EARLY ACCESS


“I’ve passed the point where I


need to be an active participant”

Free download pdf