2019-03-01_PC_Gamer

(singke) #1
Shoot a leg off and they keep coming,
dragging themselves along the floor,
reaching at you with pale, clawing
hands. Turn a corner, and as the
beam of your flashlight catches their
glassy white eyes they screech and
trudge towards you,
arms outstretched, jaws
slung with glistening
blood. They don’t
sprint or explode or
sprout thrashing
parasites like they do in
newerResident Evil
games: they just moan
and lurch and grab, and
there’s something enjoyably back-to-
basics about that: a feeling that
echoes through every dark,
claustrophobic hallway of this
confident remake.
After the subversiveResident
Evil 7, with its grimy Southern Gothic
aesthetic and intimate first-person
horror, Resident Evil 2 is a return to a
more familiar style of game. It’s a
remake, but it’s never a slave to the
source material, adding or cleverly
remixing enough elements to make it
feel brand new. You can still play as

two characters – Leon S. Kennedy
and Claire Redfield – and a few fan
favourite bosses and locations have
been recreated. But even moments of
fan service are given some kind of
twist or fresh angle, which is,
honestly, not what I
expected from this
remake at all.
The grand,
imposing Raccoon City
Police Department was
always a great setting,
but the shift to three
dimensions makes it
magnificent. While the
original game relied on fixed camera
angles and the distant moan of
unseen zombies to build fear, the
remake uses light, shadow and layout
to get under your skin. Some parts of
the station have been plunged into
darkness, forcing you to pick through
the gloom with a flashlight. The
building itself is a labyrinth of blind
corners, shadowy recesses and
warren-like corridors, creating a
constant feeling of apprehension.
The station is essentially a giant
box of puzzles, and an absence of

objective markers or other such
hand-holding means you have to
draft a mental map of the building as
you make your way through it. At
first most of the building is locked up
tight, or obstacles such as the burning
wreck of a crashed helicopter block
the way forward. But as you explore
you find items that let you delve
deeper, and slowly but surely the
maze of halls, offices, atriums and
stairwells starts to feel familiar. I also
like how dead zombies stay put, even
after reloading a save, as I’d often use
their corpses as a kind of macabre
breadcrumb trail.
But navigating the station and
deciphering its riddles and puzzles is
only half the battle. The zombies, as
much fun as they are to fight, can
take a hell of a beating. Their health
seems to be randomised, meaning
that you can empty ten bullets into
one and it’ll keep crawling after you,
while another will be put down
permanently by just a few shots. This
makes them unpredictable and
tenacious, as zombies should be. But
it also teaches you a hard lesson that
every bullet in this remake is
precious, and if you can slip past an
enemy rather than killing it, you
probably should.

HUNTED DOWN
Then there’s the Tyrant, a hulking
great mutant in a trench coat for
whom gunfire is little more than a

NEED TO KNOW
WHAT IS IT?
A quality remake of a
PlayStation favourite.
EXPECT TO PAY
£45
DEVELOPER
Capcom
PUBLISHER
In-house
REVIEWED ON
Core i5-6600K,
GTX 1080, 16GB RAM
MULTIPLAYER
None
LINK
http://www.residentevil2.com

It’s a remake,
but it’s never a
slave to
the source
material

O


ne of the most remarkable things about this Resident Evil 2
remake is that it makes zombies – the slow, shambling,
groaning kind – exciting again. The undead in this game are
incredible, horrible things: shuffling lumps of bloody meat
who batter down doors, tumble through broken windows
and lunge hungrily from the shadows. They’re physical and clumsy and an
absolute joy to kill – if you have the ammo to spare.

UNDEAD KING


RESIDENT EVIL 2, a remake of the PlayStation classic, is a masterclass


in making an old game feel fresh again. By Andy Kelly


FLASHBACKThe police station, then and now


JANUARY 21,
1998
The prerendered
640x480
backgrounds of the
original game
aren’t hideous, but
the original RPD
main hall lacks a
little atmosphere.

JANUARY 25,
2019
The new version,
on the other hand,
benefits from
modern lighting
(and being 3D, of
course), and is
much scarier as
aresult.

Resident Evil 2


REVIEW

Free download pdf