None of these events were part of
questlines. There’s no such
regimentation in Kenshi, no tangible
sense of scripted behaviour, just a
web of vicious systems so numerous
that they sometimes tangle and
fumble and descend into absurdity.
Upon creating your
squad of up to six
starting characters,
you’re dumped into a
dauntingly large
post-apocalyptic world.
All of your skills start at
or around zero, and
you work on them
simply by doing. You’ll
probably spend your first several
hours as a lowly scavenger – sticking
to the shadows, levelling up your
stealth and scurrying in after
skirmishes between the various
factions and fauna to loot the dead.
Beyond that? Perhaps you search
the wilderness for artefacts or lore
titbits, hunt down bounties for the
myriad factions, join up with
anti-slavers, or set up shop on a trade
route and try to make a living.
Through bar-crawling and chance
encounters with escaped slaves and
other vagabonds, you can recruit new
people, who you then take control of
just like your original characters. You
can have several squads in different
parts of the world if you wish, or
train new members as farmers and
labourers so that you can build a
self-sustaining settlement.
At this point, Kenshi
becomes a surprisingly
effective management
game as you research
technologies, construct
buildings and assign
people long lists of
automated tasks like
mining, farming and
construction.
Settlements present their own
dangers: out in the wilderness you’ll
face bandit and animal attacks, while
settling near cities may subject you to
taxation and other regional rules.
There are a few missions you can
pick up by talking to people, but the
best stories are those that emerge out
of Kenshi’s systems. For instance, in
the early game, my first companion
and I were beset by slavers, who took
one of us captive while the other
managed to escape. I licked my
wounds, gathered my wits and took it
upon myself to rescue my friend.
After some hours of scavenging, I
saved up enough money to hire a
mercenary band. We raided the camp
and rescued my comrade, but it didn’t
end there, as his shaved-head-and-
shackles look meant that authorities
would identify him as an escapee and
attempt to recapture him. So began a
survival experience in the wilderness
while his bounty expired.
OLD SCHOOL
Kenshi’s mechanics and UIs have an
arcane MMO feel, which can get
cumbersome. Combat is automated,
though you can set defensive
postures, order ranged attacks and
play around with formations.
Movement, meanwhile, is mouse-
based, with the WASD keys
controlling the camera. While the
combat is functional, given how many
people you can end up controlling,
things can get fiddly when you’re
managing inventories, transferring
items between ten or more people,
and trying to get your settlement
running as efficiently as possible.
The early game can be cruel; basic
survival plans can be derailed by a
guard who plants drugs on you and
demands money you don’t have, or by
finding yourself in a region inhabited
by vicious alien giraffes. It can all get
a bit grindy, too; it takes a long time
before you can handle yourself in a
fight, grow food and travel.
After around 30 hours, I still feel
like I’ve so much to uncover. I’ve still
got to expand from a dustbowl
community to a fortress; to send an
expedition of warriors out into
distant wilds while back at the
township workers rake in profits
thanks to the clockwork-like regimen
I created. Kenshi is huge, amoral and
opaque enough that I’ll be
deciphering it for a very long time.
NEED TO KNOW
WHAT IS IT?
Avast,rusticRPG
survival sandbox.
EXPECT TO PAY
£23
DEVELOPER
Lo-Fi Games
PUBLISHER
In-house
REVIEWED ON
Core i7-4790k, Radeon
390X,16GBRAM
MULTIPLAYER
None
LINK
http://www.lofigames.com
84
Work through the
ugliness and technical
awkwardness and you’ll
find an experience of
frightening depth.
VERDICT
The best stories
are those that
emerge out of
Kenshi’s
systems
I
n my time with Kenshi, I’ve crossed swamps so vast that I haven’t
dared return. I’ve been beaten shitless by a pack of goats that were
intended to feed my rabble of listless nomads. I’ve been a
shopkeeper and a thief, a lone wanderer and a slave, and I’ve been
an entire community of people working together to – one day –
erect our own city in the wasteland. One day.
FROM ZERO TO...
Become a ruler, a nomad or a frustrated
nobody in KENSHI. By Robert Zak
SYSTEM OVERLOAD Three stories from the systemic mind of Kenshi
AWARMWELCOME
Igotintoabarfightbyshitmouthing
alocal.Townguardsstreamedinto
thebar,batteredthemtonear-death
anddumpedtheminthestreet.
SLAVE TO GRAVE
Idroppedabountyoff,onlytofindall
thecellsfull.Tomakeroom,Ibrokea
prisoner out. The freed captive was
then killed for being a fugitive.
TA X INVASION
A nearby city sent a squad to rough
me up for tax evasion. I hired some
mercs, made a murder party in my
camp and looted all the bodies.
Kenshi
REVIEW