Gridlockis a crawl that feels just
lovely to control, with a rewarding
sense of heft to the strictly grid-
locked movement. Combat, too, feels
impactful, even if it is fairly basic,
lacking any verbs other than ‘bash’,
an interacion you
achieve by rubbing up
against your enemies,
roguelike style.
It helps that this is a
particularly attractive
game, its pixel art
sprites and textures
enhanced with some
sophisticated lighting
effects. This is a world that looks
satisfyingly chunky and gritty, and
rather a lot likeSystem Shock’s, but
with added bursts of blinding neon
to cloud your retinas. I’d love to
explore more of this city, which is
why it’s so disappointing that the
game cuts out abruptly, with a simple
text message informing the player
that there is no more.
I
f you’re jonesing for a new System Shock, or a new grid-based
dungeon crawler in the vein of Legend of Grimrock, here’s a jam
game that will scratch both those itches – for a while at least.
Gridlock takes place in a cyberpunk city, after wrong-’uns have
dognapped your pet, leaving you to infiltrate their lair, batter
everyone and rescue your pooch. That doesn’t actually happen, I’m sorry
to reveal, as the developers only found time to include one level.
Okay, so that’s not strictly accurate
- there is more to Gridlock. Much
more. An endless amount,
theoretically. Once you’ve run
through the level, you can hop into
an editor to explore unfinished
stages, and even create
some of your own.
I get the feeling that
the developers spent
most of their week-long
development time on
the level editor, and
little on the actual
game, and if so, I’m
tempted to say it was
the right decision. It’s a wonderfully
robust tool that allows you to muck
about with any of the included map
files, and to build your own even as
you’re wandering around.
Not a fan of collecting keys, and
then laboriously hoofing it back to a
door to open it? Simply crack open
the level editor and delete a couple of
obstructing walls. Or even enemies,
should they be foolish enough to get
in your way. There’s no clear
delineation between the ‘game’ and
‘editor’ parts of Gridlock – that means
you can open it up at any time to
adjust the world.
HACK IT
The moment I did so was a moment
of minor revelation. Not only is the
editor extremely easy to use, but it’s
integrated in a refreshingly holistic
way. Are you editing the game, or
hacking it? Rename a few of the
windows, and rework the
environment, and suddenly the editor
is a cheat menu – or a central
mechanic that an entire hacking
game might be built around.
A few more authored levels would
have gone down a treat, as would
more complex battles that make use
of, say, ranged weapons or abilities.
It’s a bit placeholder but this is a
fascinating jam game, and a rock-
solid foundation for something better
to build upon.
NEED TO KNOW
WHAT IS IT?
A first-person dungeon
crawler with a
sophisticated level
editor. And only
one level.
EXPECT TO PAY
Nothing
DEVELOPER
David Rosen, Aubrey
Serr, Anton Riehl
PUBLISHER
In-house
REVIEWED ON
AMD A4-6300, 6GB
RAM, GeForce GT 610
MULTIPLAYER
None
LINK
http://www.bit.ly/
GridlockJam
73
The end will sneak up on
you sooner than you
would like, but there’s the
basis for a great dungeon
crawler here.
VERDICT
STEP TO IT
Nutting cyberpunks and making cyber-worlds in dungeon crawler GRIDLOCK. By Tom Sykes
This is a world
that looks
satisfyingly
chunky and
gritty
Gridlock
FREE GAMES REVIEW
The sprites can be a little
difficult to decipher.
There are plenty of nice details
to the world.
Good luck surviving this
encounter.