W
hile Sable has dominated
the ‘inspired by the French
artist Moebius’ game chat
since E3, Aquamarine has
been gently pottering about, sporting
its own take on the cartoonist’s
aesthetic. You, an unnamed space
traveller, have crash-landed on an
ocean planet, and must survive
strange creatures and a significant
lack of food while you try to recover
your ship.
Survive an alien ocean as you
search for your crashed ship
AQUAMARINE
NEED TO KNOW
RELEASE
TBD
DEVELOPER
Moebial Studios
PUBLISHER
Moebial Studios
LINK
http://www.aquamarinegame.com
PLAYED
IT
In this tiny pre-alpha demo of the roguelike
food is scarce—frustratingly so—but the
crystals which you use to fuel your escape
pod’s shields and movement seem
abundant. As a result I tend to starve to
death, but with a full tank of fuel. My
second most common demise is via the
electrified tentacles of a sort of water-
dwelling duck-billed... caterpillar? They like
to fight me over crystals, so I try to use the
turn-based move system to stay out of
their way.
I know that developer Moebial intends
the full game to be a tactical experience,
geared around collecting and managing
scarce resources, and discovering the
planet’s secrets. In this super early build I
haven’t been able to explore far (partly
because of all the dying), so I’m not sure
how much of the ecosystem and planet is
in place. But what I have seen so far is
eye-catching, and I keep finding myself
returning to see if I can find a way to
deeper waters.
Philippa Warr
Aquamarine
PREVIEW