2019-03-01_PC_Gamer___40_US_Edition

(singke) #1
The Adeptus Mechanicus are, in
many ways, the perfect encapsulation
of what Warhammer 40,000 is about,
a bizarre Gothic fusion of tech and
religion. They are the chief scientists
of the Empire, but treat science like a
religious cult.
Mechanicus translates
this unusual faction
into a tactics game, and
does so wonderfully,
oozing character from
every pore.
The story is framed
by a group of high-
ranking tech priests
who are constantly debating each
mission. They’re all wonderfully
quirky characters: Scaevola has
removed so much of their humanity
they now speak in equations, the
devout Videx believes ignorance is
strength, meanwhile their leader,
Faustinius, has quarantined their
emotions. They’re Mechanicus’ great
strength, and I came to truly treasure
their bickering.
The Adeptus Mechanicus are
pitted against another of 40K’s
weirder factions, the Necrons:

Slumbering Egyptian-themed
terminators from the beginning of
time. The tech priests’ mission is to
investigate this tomb before the
Necrons awaken. The missions
themselves consist of a series of raids
on tombs. You explore
the dungeon’s rooms,
with little choose-your-
own-adventure
vignettes popping up in
each. The choices
presented in these
rooms are rarely
interesting, and their
outcomes seem largely
arbitrary, and in the end they just
become filler between each fight.
Things become more interesting
in battle. There’s no such thing as
cover, which makes combat fast and
lethal, initially for the tech priests
and then later, after a few upgrades,
for the Necrons. Combat revolves
around a currency called cognition,
which can be earned by scanning
obelisks and corpses, as well as lots of
other methods, and can be spent on
things like extra movement or more
powerful actions. One of my tech

priests was equipped with a bunch of
melee boosting equipment. He mostly
spent his cognition on extra
movement, sometimes racing the
length of the map to thwack a robot
in the face. Another wielded
powerful energy weapons that
required cognition to fire, meaning he
camped near obelisks to replenish the
group’s supply.

CALLING REINFORCEMENTS
Another thing cognition can be used
for is to summon troops. These units
can’t be levelled up and customized,
they get dropped on the battlefield
mid-combat, and can only perform
simple actions like moving and
attacking. At first the only troops
available are weak servitors that exist
mostly to take hits for the tech
priests, but later on more powerful
variants are unlocked. You can invest
as heavily or as lightly into troops as
you like, I gravitated towards ranged
units like the Skitarii, which
combined neatly with a support
priest I’d built with the ability to let
them fire a second time on his turn.
The tech priests themselves are
incredibly customizable. Each one
can attach various strange gizmos,
and has six skill trees to mix and
match. I went heavily into Explorator
(melee), Dominus (ranged) and
Enginseer (healing), but there were
plenty of other options available.
If anything, this customization can
get to be a bit too much. By the time
the Necron awakening timer had hit
as little as 30% my tech priests had
levelled up so much they were killing
Necrons in one hit. I was still having
fun while winning, I’d just
substituted challenge for efficiency, as
any true tech priest would. That, plus
a love of bickering cyborgs, is what
keeps me coming back.

NEED TO KNOW
WHAT IS IT?
XCOM with gribbly
robot men.
EXPECT TO PAY
$30
DEVELOPER
Bulwark Studios
PUBLISHER
Kasedo Games
REVIEWED ON
Core i5, GTX 970,
16GB RAM
MULTIPLAYER
None
LINK
http://www.bit.ly/
mechanicius

81


A diet XCOM-style
strategy game with
some great characters in
a fascinating techno-
cultist skin.

VERDICT

There’s no such
thing as cover,
which makes
combat fast
and lethal

A


few years ago, Games Workshop loosened its grip on the
Warhammer 40,000 setting, and the result has been a glut of
small-budget games set in the grim darkness of the far
future. The quality has been mixed, but every so often a
game like Mechanicus comes along that uses the opportunity
to explore a previously neglected corner of the Warhammer universe, and
makes it all worthwhile.

CULT HIT


WARHAMMER 40,000: MECHANICUS


succeeds by embracing the weird. By Tom Hatfield


SELF-MADE MAN
How to create an
axe murderer

1


These
gizmos
power up
Manarius’ melee
attacks.

2


The robes
make him
run faster. Don’t
ask how, they
just do.

3


This pokey
robo-arm
jabs people for a
little extra
damage.

4


The
cog-shaped
axe hurts when
you smack
someone with it.

REVIEW

Free download pdf