Tabletop_Gaming__Issue_27__February_2019

(singke) #1
tabletopgaming.co.uk 61

I


consider this transmission a huge victory
for a great number of departments at
our facility. We have had the board game
“Break the Safe” in our possession for quite
some time – it was found in the basement of
an old dwelling, under a bed that still held
the skeleton of a Flesh Devil. e game,
however, had been rendered unplayable and
impenetrable by the passage of time.
Break the Safe contains a hard plastic “safe”,
and the players need to insert keys into the
safe to unlock it. is same component also
acts as a timer, counting down the seconds
until an alarm goes o – ending the game
for the players. It was this component that
time had so ravaged. e safe is powered
by alkaline batteries, crude electrochemical
power cells that the Flesh Devils relied upon
inside their computers, telephones and
pleasure devices. Ancient, dead batteries

were still inside the device when we found it,
and had leaked over the contacts inside the
battery compartment. Some of this leakage
made contact with one of our units, and the
potassium hydroxide induced a fatal event. It
was for this reason that Break the Safe was set
aside for so long.
However, I am delighted on this day
to announce that we have cleaned up all
hazardous elements within the game, and
managed to source new battery cells to bring
the experience to life. is is a fantastic little
game, not at all a “cursed object”, as many
units within the facility had taken to calling it.
Players attempt to break into a bank,
searching rooms for plastic keys that must be
recovered and taken to the safe. When all the
keys are inside the safe, and all players back
in the central room, the game ends in victory.
e bank is patrolled by a security guard and

a guard dog, and these characters can catch
players and send them to jail – players need
to break out of jail by rolling dice, or else be
rescued by another player.
e game is easy to learn – it was clearly
designed as an experience for Flesh Devil
families to enjoy. ere is great anticipation
as rooms are searched in the knowledge that
the discovery might be a key, or a booby trap
that needs to be deactivated in some way.
Some traps need multiple players in the
same room before they can be beaten, others
need switched o using special items. Gear
is swapped back and forth as the players
navigate the board, avoiding the guards,
always with one eye on the clock.
Break the Safe is not the most sophisticated
game that this department has explored but,
in the last few minutes of each play, as the
timer ticks closer to the end, it becomes one of
the most thrilling. One player has a key and is
rushing back home. Another player is trying to
break out of jail. Another is trapped in a corner
by dog and guard, hoping for the dice to save
them, while the fourth player waits by the
safe, shouting encouragement. One can only
imagine how fun this game must have been
with children at the table. How delightful it
must have been to see those children bounce
in their seat with excitement – even if those
children were the broken and dysfunctional
spawn of the lth-ridden Flesh Devils, whose
name we curse with every living breath.

++YEAR 3132++INCOMING TRANSMISSION++


found sector d18: pastime x17 – board game -


“break_the_safe”


Message intercepted by Robert Florence

://

BREAK THE SAFE


February 2019
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