Tabletop_Gaming__Issue_27__February_2019

(singke) #1

74 February 2019


PLAYED


dierent branches of the government


  • whether that’s building the Great
    Wall to protect from Mongol attack
    or engaging with in-palace intrigue

  • helps it all make perfect sense. It is
    ultimately up to the player to decide
    which parts of the board they would
    like to get involved with and which
    objectives to chase in order to progress.
    ere are a couple of elements
    that set Gùgōng aside from the typical
    worker-placement gameplay template.
    In order to place a worker on the
    board, players need to exchange gifts

  • cards of values one to nine – with the
    ocial responsible for that particular
    area of government. If the gift value
    is higher, the player can perform the
    respective actions, whereas with a
    lower value card, they just get a new
    card for the next round. As there are
    limited cards in play, it is fairly easy to
    know what every opponent has in their


A


bribe is not a bribe if it is an
exchange of an expensive
gift for a slightly cheaper gift
and a favour, right? At least, that was
the policy of Chinese ocials of the
Forbidden City under the rule of the
Longqing Emperor, who attempted to
battle the increasing bureaucracy and
corruption of the Chinese government...
apparently to little success.
is is the main inspiration behind
Gùgōng, a worker-placement game set
in the Forbidden City where players
are the noble families vying for favour
with the Emperor by innocently – and
lawfully – exchanging gifts (denitely
not bribes!) with the highest ocials
for an assortment of favours. e
theme is a strong glue that holds
together what could otherwise could
be perceived as a disparate collection
of mini-games.
Mechanically, Gùgōng is still a rather
unconnected mishmash of area-
control, set-collection and even racing
games that are activated through
worker placement and somehow
found on the same board. However,
having various ocials, responsible for

No bribes required


to put this on the table


GÙGŌNG


60-90m 1-5 12+ £54

TRY THIS IF YOU LIKED... COIMBRA
Coimbra is slightly better at easing players through a panic-inducing, complex-
looking board behind which simple yet excellent gameplay is hidden. However,
both games do well at uniting a variety of mechanics on the same board into
coherent and exciting play.

WHAT’S IN
THE BOX?
◗ Game board
◗ Five player boards
◗ Round marker
◗ Start Player marker
◗ Next Start
Player medal
◗ 38 gift cards
◗ 11 solo cards
◗ 32 travel tokens
◗ Six bonus
travel tokens
◗ 15 decree tiles
◗ 20 jade
◗ 15 Grand
Canal ships
◗ 60 servants
◗ Five double servants
◗ Five travellers
◗ Five envoys
◗ Five VP discs
◗ Five intrigue markers
◗ Three destiny dice

hands and even anticipate their moves,
which adds a nice layer of strategy and
indirect player interaction.
What makes the exchange of cards
even more meaningful are the destiny
dice, a series of randomly-rolled
numbers that, if matched at the end of
the round, give players extra workers,
the supply of which is always tight. is
makes every turn a tug-of-war between
actions the player either wants to or
can take, the available number of
workers and, nally, a gentle nudge
of the destiny dice that encourages
players to compete for the same cards.
So, while there are plenty of spots
on the board, even in the two-player
mode, there is enough competition
and interaction between players.
Gùgōng is a game that greets new
players by overwhelming them with
a complex-looking board, slightly
ddly setup and a smorgasbord
of iconology. Once the anxiety of
this rst encounter subsides, it
becomes clear the gameplay is very
straightforward and easy-owing
from round to round. It does feel,
however, that the proportion of setup
time versus actual gameplay (which
lasts only four rounds) is unbalanced.
When the board is completely set up
it looks gorgeous, but the number of
small cardboard pieces that require
sorting out and placing overextends
the preparation time and feels slightly
unnecessary considering how simply
and swiftly the game actually plays.
Despite its excesses, Gùgōng is an
easy game to like. While essentially an
assortment of small mini-games on the
same board, a clever and interesting
theme brings all of its elements
together into a unied whole that’s
greater than the sum of its parts.
ALEX SONECHKINA

PLAY IT? YES
Governmental corruption is definitely
wrong, but play your gifts right and
you will succeed for sure in Gùgōng.
While the message is a bit off – if
there was intended to be one at
all – this is a solid worker-placement
game that is easy to enjoy.
Free download pdf